求教:术士的DOT,中文CC如何判定有了就不施放,没了就施放?
求教:术士的DOT,中文CC如何判定有了就不施放,没了就施放?0000000000000000000000000000000000000000000000000000000 顶一下,有没有大佬给看看? wrobot的?哪个软件用的呢? twog 发表于 2018-12-1 11:42
wrobot的?哪个软件用的呢?
是Wrobot,有些技能的施放判断,不知道怎么能支持中文 wrobot中技能库是英文的,但是软件本身识别对应的中文技能的。你看下软件开始时的日志就能看到中英文技能的对照 twog 发表于 2018-12-2 09:44
wrobot中技能库是英文的,但是软件本身识别对应的中文技能的。你看下软件开始时的日志就能看到中英文技能的 ...
中英文的对照,看过,用Castspellbyname也可以使用,但是上dot判断的时候不太好用,求指教 我也是刚用上wrobot破解版,也是门外汉。我用防骑335cc,看到里面有个优先级是6的智慧圣印,参数是三个buff。我认为这个是检测buff是否存在的。你可以参考下 CC或这个代码能否发我下?我是1.12的 <?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<FightClassGeneralSettings>
<FightClassName>Prot paladin</FightClassName>
<FramePerSecond>25</FramePerSecond>
</FightClassGeneralSettings>
<FightClassSpells>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>UnitAttackPlayerNearTarget</ContionType>
<Param xsi:type="FightClassConditionUnitNear">
<Number>2</Number>
<Type>BiggerOrEqual</Type>
<Radius>10</Radius>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Consecration</SpellName>
<Priority>21</Priority>
<Timer>8100</Timer>
<AOESpellMePos>true</AOESpellMePos>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>9</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Judgement of Wisdom</SpellName>
<Priority>20</Priority>
<Timer>8100</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>HealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>50</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>20</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Flash of Light</SpellName>
<Priority>19</Priority>
<Timer>1600</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>HealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>50</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>40</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Holy Light</SpellName>
<Priority>18</Priority>
<CombatOnly>false</CombatOnly>
<Timer>3000</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Shield of Righteousness</SpellName>
<Priority>17</Priority>
<Timer>6000</Timer>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>The Art of War</Name>
<Need>true</Need>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>20</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>29</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Exorcism</SpellName>
<Priority>16</Priority>
<Timer>15100</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Hammer of the Righteous</SpellName>
<Priority>15</Priority>
<Timer>6100</Timer>
<AOESpellMePos>true</AOESpellMePos>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>BiggerOrEqual</Type>
<Value>50</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>UnitAttackPlayerNearTarget</ContionType>
<Param xsi:type="FightClassConditionUnitNear">
<Number>3</Number>
<Type>SmallerOrEqual</Type>
<Radius>10</Radius>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Avenging Wrath</SpellName>
<Priority>14</Priority>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>Bigger</Type>
<Value>15</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Avenger's Shield</SpellName>
<Priority>13</Priority>
<Timer>30000</Timer>
<AOESpellMePos>true</AOESpellMePos>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetHealthPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>Smaller</Type>
<Value>20</Value>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>29</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Hammer of Wrath</SpellName>
<Priority>12</Priority>
<Timer>6100</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>10</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Lay on Hands</SpellName>
<Priority>11</Priority>
<Timer>900000</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>TargetCastingTimeLeft</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>Bigger</Type>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>TargetDistance</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>9</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Hammer of Justice</SpellName>
<Priority>10</Priority>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>Bigger</Type>
<Value>60</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Seal of Light</SpellName>
<Priority>9</Priority>
<IsBuff>true</IsBuff>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>30</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Seal of Wisdom</SpellName>
<Priority>8</Priority>
<IsBuff>true</IsBuff>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>ManaPercent</ContionType>
<Param xsi:type="FightClassConditionNumber">
<Type>SmallerOrEqual</Type>
<Value>80</Value>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Divine Plea</SpellName>
<Priority>7</Priority>
<Timer>60000</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Seal of wisdom</Name>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Seal of Light</Name>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Seal of righteousness</Name>
</Param>
</FightClassCondition>
<FightClassCondition>
<ContionType>Buff</ContionType>
<Param xsi:type="FightClassConditionStringBool">
<Name>Seal of Vengeance</Name>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Seal of Wisdom</SpellName>
<Priority>6</Priority>
<IsBuff>true</IsBuff>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Blessing of Sanctuary</SpellName>
<IsBuff>true</IsBuff>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>UnitAttackPlayerNearTarget</ContionType>
<Param xsi:type="FightClassConditionUnitNear">
<Number>3</Number>
<Type>BiggerOrEqual</Type>
<Radius>15</Radius>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Divine Protection</SpellName>
<Priority>4</Priority>
<IsBuff>true</IsBuff>
<Timer>180000</Timer>
<LockFrame>false</LockFrame>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions>
<FightClassCondition>
<ContionType>UnitAttackPlayerNearTarget</ContionType>
<Param xsi:type="FightClassConditionUnitNear">
<Number>2</Number>
<Type>BiggerOrEqual</Type>
<Radius>10</Radius>
</Param>
</FightClassCondition>
</FightClassConditions>
<SpellName>Divine Sacrifice</SpellName>
<Priority>3</Priority>
<Timer>120000</Timer>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Holy Shield</SpellName>
<Priority>2</Priority>
<Timer>8100</Timer>
</FightClassSpell>
<FightClassSpell>
<FightClassConditions />
<SpellName>Righteous Fury</SpellName>
<Priority>1</Priority>
<IsBuff>true</IsBuff>
</FightClassSpell>
</FightClassSpells>
</FightClass>
页:
[1]
2