zaosong82129 发表于 2015-3-18 12:34:14

6.1惩戒骑小于3目标输出和大于3目标输出,需自己开翅膀和吃爆发

^1^T^SItems^T^N1^T^SGUID^N1^SScript^Sif~`BeeIsRun("审判","targettarget")~`and~`BeeUnitHealth("target","%",0)>=60~`then~J~`~`~`~`~J~`~`~`~`BeeRun("审判","targettarget");~J~`~`~`~`~Jend~J^SDescription^S當滿足條件時自動施放^SEnabled^b^SIcon^SInterface\Icons\Spell_Holy_RighteousFury^SName^S11^t^N2^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SGUID^N2^SName^S单目标^SIcon^SInterface\Icons\Spell_Holy_CrusaderStrike^SScript^Sif~`BeeIsRun("神圣复仇者","target")~`and~`~`~`BeeUnitBuff("复仇之怒","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("神圣复仇者","target");~Jend~J~J~J~Jif~`BeeIsRun("愤怒之锤","target")~`and~`~`~`BeeUnitBuff("复仇之怒","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("愤怒之锤","target");~Jend~Jif~`BeeIsRun("愤怒之锤","target")~`and~`~`~`BeeUnitHealth("target","%",0)<=20~Jthen~J~`~`~`~`BeeRun("愤怒之锤","target");~Jend~J~Jif~`BeeIsRun("处决宣判","player")~`and~`~`~`BeeUnitHealth("player","%",0)<=50~Jthen~J~`~`~`~`BeeRun("处决宣判","player");~Jend~Jif~`BeeIsRun("处决宣判","target")~`and~`~`~`BeeUnitHealth("player","%",0)>50~Jthen~J~`~`~`~`BeeRun("处决宣判","target");~Jend~J~Jif~`BeeIsRun("神圣风暴","target")~`and~`~`~`BeeUnitBuff("最终审判","player",0,1)>0~`and~`BeeUnitBuff("神圣十字军","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("神圣风暴","target");~Jend~J~J~J~J~J~Jif~`BeeIsRun("最终审判","target")~`then~J~`~`~`~`BeeRun("最终审判","target");~Jend~Jif~`BeeIsRun("十字军打击","target")~`then~J~`~`~`~`BeeRun("十字军打击","target");~Jend~Jif~`BeeIsRun("审判","target")~`then~J~`~`~`~`BeeRun("审判","target");~Jend~Jif~`BeeIsRun("驱邪术","target")~`then~J~`~`~`~`BeeRun("驱邪术","target");~Jend~Jif~`BeeIsRun("神圣棱镜","target")~`then~J~`~`~`~`BeeRun("神圣棱镜","target");~Jend~J^t^N3^T^SGUID^N3^SName^S双目标^SScript^Sif~`BeeIsRun("神圣复仇者","target")~`and~`~`~`BeeUnitBuff("复仇之怒","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("神圣复仇者","target");~Jend~J~Jif~`BeeIsRun("愤怒之锤","target")~`and~`~`~`BeeUnitBuff("复仇之怒","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("愤怒之锤","target");~Jend~Jif~`BeeIsRun("愤怒之锤","target")~`and~`~`~`BeeUnitHealth("target","%",0)<=20~Jthen~J~`~`~`~`BeeRun("愤怒之锤","target");~Jend~J~Jif~`BeeIsRun("处决宣判","player")~`and~`~`~`BeeUnitHealth("palyer","%",0)<=50~Jthen~J~`~`~`~`BeeRun("处决宣判","player");~Jend~Jif~`BeeIsRun("处决宣判","target")~`and~`~`~`BeeUnitHealth("palyer","%",0)>50~Jthen~J~`~`~`~`BeeRun("处决宣判","target");~Jend~J~Jif~`BeeIsRun("神圣风暴","target")~`and~`~`~`BeeUnitBuff("最终审判","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("神圣风暴","target");~Jend~J~J~J~J~J~Jif~`BeeIsRun("最终审判","target")~`then~J~`~`~`~`BeeRun("最终审判","target");~Jend~Jif~`BeeIsRun("十字军打击","target")~`then~J~`~`~`~`BeeRun("十字军打击","target");~Jend~Jif~`BeeIsRun("审判","target")~`then~J~`~`~`~`BeeRun("审判","target");~Jend~Jif~`BeeIsRun("驱邪术","target")~`then~J~`~`~`~`BeeRun("驱邪术","target");~Jend~Jif~`BeeIsRun("神圣棱镜","target")~`then~J~`~`~`~`BeeRun("神圣棱镜","target");~Jend~J^SEnabled^b^SIcon^SInterface\Icons\Ability_Paladin_DivineStorm^SDescription^S當滿足條件時自動施放^t^N4^T^SGUID^N4^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeeIsRun("神圣复仇者","target")~`and~`~`~`BeeUnitBuff("复仇之怒","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("神圣复仇者","target");~Jend~J~Jif~`BeeIsRun("愤怒之锤","target")~`and~`~`~`BeeUnitBuff("复仇之怒","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("愤怒之锤","target");~Jend~J~Jif~`BeeIsRun("处决宣判","player")~`and~`~`~`BeeUnitHealth("palyer","%",0)<=50~Jthen~J~`~`~`~`BeeRun("处决宣判","player");~Jend~Jif~`BeeIsRun("处决宣判","target")~`and~`~`~`BeeUnitHealth("palyer","%",0)>50~Jthen~J~`~`~`~`BeeRun("处决宣判","target");~Jend~J~Jif~`BeeIsRun("神圣风暴","target")~`and~`~`~`BeeUnitBuff("神圣十字军","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("神圣风暴","target");~Jend~Jif~`BeeIsRun("炽天使","player")~`then~J~`~`~`~`BeeRun("炽天使","player");~Jelse~J~`~`~`~`if~`~`BeeSpellCD("炽天使")>0~`and~`BeeIsRun("圣殿骑士的裁决","target")~`then~J~`~`~`~`~`~`~`~`BeeRun("圣殿骑士的裁决","target");~J~`~`~`~`end~`~Jend~J~J~Jif~`BeeIsRun("愤怒之锤","target")~`and~`~`~`BeeUnitHealth("target","%",0)<=20~Jthen~J~`~`~`~`BeeRun("愤怒之锤","target");~Jend~J~Jif~`BeeIsRun("圣殿骑士的裁决","target")~`~`and~`~`~`BeeUnitBuff("炽天使","player",0,1)>3~`then~J~`~`~`~`BeeRun("圣殿骑士的裁决","target");~Jend~Jif~`BeeIsRun("十字军打击","target")~`then~J~`~`~`~`BeeRun("十字军打击","target");~Jend~Jif~`BeeIsRun("审判","target")~`then~J~`~`~`~`BeeRun("审判","target");~Jend~Jif~`BeeIsRun("驱邪术","target")~`then~J~`~`~`~`BeeRun("驱邪术","target");~Jend~Jif~`BeeIsRun("神圣棱镜","target")~`then~J~`~`~`~`BeeRun("神圣棱镜","target");~Jend~J^SEnabled^b^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S炙天使^t^N5^T^SGUID^N5^SDescription^S當滿足條件時自動施放^SEnabled^b^SName^S奶^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^SBeeRun("处决宣判","清新下午茶");^t^N6^T^SEnabled^b^SScript^Sif~`BeeIsRun("急速射击","target")~`and~`~`~`BeeUnitBuff("嗜血","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("急速射击","target");~Jend~J~Jif~`BeeIsRun("狂暴","target")~`and~`~`~`BeeUnitBuff("急速射击","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("狂暴","target");~Jend~J~Jif~`BeeIsRun("爆炸射击","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("爆炸射击","target");~J~`~`~`~`~Jend~J~J~Jif~`BeeIsRun("黑箭","target")~`then~J~`~`~`~`~J~`~`~`~`BeeRun("黑箭","target");~J~`~`~`~`~Jend~Jif~`BeeIsRun("夺命黑鸦","target")~`then~J~`~`~`~`~J~`~`~`~`BeeRun("夺命黑鸦","target");~J~`~`~`~`~Jend~Jif~`BeeIsRun("奥术射击","target")~`and~`~`~`BeeUnitBuff("毒蛇钉刺","target",0,0)<8~`then~J~`~`~`~`~J~`~`~`~`BeeRun("奥术射击","target");~J~`~`~`~`~Jend~J~Jif~`BeeIsRun("飞刃","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("飞刃","target");~J~`~`~`~`~Jend~Jif~`BeeIsRun("凶暴野兽","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("凶暴野兽","target");~J~`~`~`~`~Jend~J~Jif~`BeeIsRun("眼镜蛇射击","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("眼镜蛇射击","target");~J~`~`~`~`~Jend^SDescription^S當滿足條件時自動施放^SGUID^N7^SIcon^SInterface\Icons\Ability_Hunter_ExplosiveShot^SName^S生存^t^N7^T^SGUID^N8^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeeIsRun("爆炸射击","target")~`then~J~`~`~`~`~J~`~`~`~`BeeRun("爆炸射击","target");~J~`~`~`~`~Jend~J~Jif~`BeeIsRun("多重射击","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("多重射击","target");~J~`~`~`~`~Jend~J~Jif~`BeeIsRun("稳固射击","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("稳固射击","target");~J~`~`~`~`~Jend^SEnabled^b^SIcon^SInterface\Icons\Ability_UpgradeMoonGlaive^SName^S猎人AOE^t^N8^T^SGUID^N9^SDescription^S當滿足條件時自動施放^SScript^Sif~`BeeIsRun("急速射击","target")~`and~`~`~`BeeUnitBuff("嗜血","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("急速射击","target");~Jend~J~Jif~`BeeIsRun("狂暴","target")~`and~`~`~`BeeUnitBuff("急速射击","player",0,1)>0~Jthen~J~`~`~`~`BeeRun("狂暴","target");~Jend~J~J~J~J~Jif~`BeeIsRun("夺命射击","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("夺命射击","target");~J~`~`~`~`~Jend~J~J~Jif~`BeeIsRun("奇美拉射击","target")~`then~J~`~`~`~`~J~`~`~`~`BeeRun("奇美拉射击","target");~J~`~`~`~`~Jend~Jif~`BeeIsRun("夺命黑鸦","target")~`then~J~`~`~`~`~J~`~`~`~`BeeRun("夺命黑鸦","target");~J~`~`~`~`~Jend~Jif~`BeeIsRun("瞄准射击","target")~`then~J~`~`~`~`~J~`~`~`~`BeeRun("瞄准射击","target");~J~`~`~`~`~Jend~J~J~Jif~`BeeIsRun("稳固射击","target")~`~`then~J~`~`~`~`~J~`~`~`~`BeeRun("稳固射击","target");~J~`~`~`~`~Jend^SEnabled^b^SIcon^SInterface\Icons\Ability_Hunter_ChimeraShot2^SName^S射击^t^t^SVariable^T^t^SName^Sss^t^^


后面还有点猎人的脚本,无视即可或者你自己删除

scorpiowhisky 发表于 2015-3-22 17:54:29

赞!!!!!!!!!!!!!

scorpiowhisky 发表于 2015-3-22 17:55:42

赞一个!!!!

ww1024067847 发表于 2015-6-23 04:47:17

看不懂,能再详细点吗?

wdbw 发表于 2016-12-31 14:08:58

dengxr 发表于 2017-8-18 02:56:45

谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!谢谢分享!!!!!!!!!!!!
页: [1]
查看完整版本: 6.1惩戒骑小于3目标输出和大于3目标输出,需自己开翅膀和吃爆发