local DX = BeeGroupMinScript('BeeRange(unit)<=40 and BeeUnitHealth(unit,"%")<100 and UnitCanAssist("player",unit) and not UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)","raid")
if BeeTargetDeBuffTime("活动炸弹")>1 or UnitExists("target")==0
then
RunMacroText("/targetenemy [noharm][nodead][exists] ","target")
end
if BeeRange("target")>36 then
RunMacroText("/cleartarget")
end
if BeeTargetDeBuffTime("活动炸弹")<=1 and BeeRange("target")<=36
then
BeeRun("活动炸弹","target")