LUACN论坛

 找回密码
 加入我们

QQ登录

只需一步,快速开始

搜索
热搜: YJWOW MagicStone BoL
123
返回列表 发新帖
楼主: 竹馬

3.35 火法 PVE

[复制链接]
发表于 2024-4-10 09:05:25 | 显示全部楼层
不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦不错哦哦哦
回复 支持 反对

使用道具 举报

发表于 2024-4-25 18:42:43 | 显示全部楼层
--插入技能
if BeeCastSpellFast() then return;end
--保命
if BeeSpellCD("奥术洪流")>0 and BeeSpellCoolDown("隐形术")==0 and not BeeStringFind("隐形术",buff) then
    BeeRun("/cast 隐形术")
end
if BeeUnitHealth("player","%")<40 and BeeUnitAffectingCombat() and BeeUnitHealth("target","%")>50 and BeeSpellCoolDown("寒冰屏障")==0 and not BeeStringFind("寒冰屏障",buff) then
    BeeRun("/cast 寒冰屏障")
    return;
end
if IsEquippableItem("极效治疗石") and BeeUnitHealth("player","%")<55 and GetItemCooldown("极效治疗石")==0 then
    BeeRun("/cast 极效治疗石");
    return;
end
if GetItemCount("法力刚玉")>0 and BeeUnitMana("player","%")<70 and GetItemCooldown("法力刚玉")==0 then
    BeeRun("/cast 法力刚玉");
    return;
end
if BeeUnitMana("player","%")<30 and BeeSpellCoolDown("唤醒")==0 and not BeeUnitCastSpellName("player") then
    BeeRun("/cast 唤醒");
return;
end
--一触即燃
if BeePlayerBuffTime("一触即燃")>0 and GetUnitSpeed("player")>0 then
    BeeRun("/cast 烈焰风暴","target")
    msMouse()
end
--自动补BUFF部分
if BeePlayerBuffTime("熔岩护甲")<1 and BeeUnitMana("player","%",0)>0 then
    BeeRun("/cast 熔岩护甲")
end
if BeePlayerBuffTime("奥术智慧")<1 and BeeUnitMana("player","%",0)>0 then
    BeeRun("/cast 奥术智慧")
end
--保持灼烧/瞬发炎爆术
if BeePlayerBuffTime("法术连击")>0
then
    BeeRun("/cast 炎爆术")
end
if UnitExists("target")==1 and not UnitIsDeadOrGhost("target") and IsSpellInRange("灼烧")==1 and BeeTargetDeBuffTime("强化灼烧")<3
then
    BeeRun("/cast 灼烧")
end
--输出
if BeeTargetDeBuffTime("强化灼烧")>1 and BeeTargetDeBuffTime("活动炸弹")<1
then
    BeeRun("/cast 活动炸弹")
end
if BeeTargetDeBuffTime("强化灼烧")>1 and BeeTargetDeBuffTime("活动炸弹")>1
then
    BeeRun("/cast 火球术")
    end
--好了就开的饰品脚本
if GetItemCooldown("永冻水晶")==0 then
        BeeRun("永冻水晶")
    end
if GetItemCooldown("战斗之鼓")==0 then
        BeeRun("战斗之鼓")
    end
if GetItemCooldown("狂暴")==0 then
    BeeRun("狂暴")
end
if GetItemCooldown("永久的速度药水")==0 then
    BeeRun("永久的速度药水")
end
--自动开饰品战斗中开启的饰品 工程手套  脚本
if BeeUnitAffectingCombat()  then
    if GetItemSpell(GetItemInfo(GetInventoryItemLink('player',13))) and GetInventoryItemCooldown("Player",13)==0 then BeeRun("/use 13") return end
    if  GetItemSpell(GetItemInfo(GetInventoryItemLink('player',14))) and GetInventoryItemCooldown("Player",14)==0 then BeeRun("/use 14")  return end
    if  GetItemSpell(GetItemInfo(GetInventoryItemLink('player',10))) and GetInventoryItemCooldown("Player",10)==0 then BeeRun("/use 10")  return end
return end
回复 支持 反对

使用道具 举报

发表于 2024-10-15 17:17:53 | 显示全部楼层
----插入技能
if BeeCastSpellFast() then return;end
--保命
if BeeSpellCD("奥术洪流")>0 and BeeSpellCoolDown("隐形术")==0 and not BeeStringFind("隐形术",buff) then
    BeeRun("/cast 隐形术")
end
if BeeUnitHealth("player","%")<40 and BeeUnitAffectingCombat() and BeeUnitHealth("target","%")>50 and BeeSpellCoolDown("寒冰屏障")==0 and not BeeStringFind("寒冰屏障",buff) then
    BeeRun("/cast 寒冰屏障")
    return;
end
if IsEquippableItem("极效治疗石") and BeeUnitHealth("player","%")<55 and GetItemCooldown("极效治疗石")==0 then
    BeeRun("/cast 极效治疗石");
    return;
end
if GetItemCount("法力刚玉")>0 and BeeUnitMana("player","%")<70 and GetItemCooldown("法力刚玉")==0 then
    BeeRun("/cast 法力刚玉");
    return;
end
if BeeUnitMana("player","%")<30 and BeeSpellCoolDown("唤醒")==0 and not BeeUnitCastSpellName("player") then
    BeeRun("/cast 唤醒");
    return;
end
--一触即燃
if BeePlayerBuffTime("一触即燃")>0 and GetUnitSpeed("player")>0 then
    BeeRun("/cast 烈焰风暴","target")
    msMouse()
end
--自动补BUFF部分
if BeePlayerBuffTime("熔岩护甲")<1 and BeeUnitMana("player","%",0)>0 then
    BeeRun("/cast 熔岩护甲")
end
if BeePlayerBuffTime("奥术智慧")<1 and BeeUnitMana("player","%",0)>0 then
    BeeRun("/cast 奥术智慧")
end
--保持灼烧/瞬发炎爆术
if BeePlayerBuffTime("法术连击")>0
then
    BeeRun("/cast 炎爆术")
end
if UnitExists("target")==1 and not UnitIsDeadOrGhost("target") and IsSpellInRange("灼烧")==1 and BeeTargetDeBuffTime("强化灼烧")<3
then
    BeeRun("/cast 灼烧")
end
--输出
if BeeTargetDeBuffTime("强化灼烧")>1 and BeeTargetDeBuffTime("活动炸弹")<1
then
    BeeRun("/cast 活动炸弹")
end
if BeeTargetDeBuffTime("强化灼烧")>1 and BeeTargetDeBuffTime("活动炸弹")>1
then
    BeeRun("/cast 火球术")
end
--好了就开的饰品脚本
if GetItemCooldown("永冻水晶")==0 then
    BeeRun("永冻水晶")
end
if GetItemCooldown("战斗之鼓")==0 then
    BeeRun("战斗之鼓")
end
if GetItemCooldown("狂暴")==0 then
    BeeRun("狂暴")
end
if GetItemCooldown("永久的速度药水")==0 then
    BeeRun("永久的速度药水")
end
--自动开饰品战斗中开启的饰品 工程手套  脚本
if BeeUnitAffectingCombat()  then
    if GetItemSpell(GetItemInfo(GetInventoryItemLink('player',13))) and GetInventoryItemCooldown("Player",13)==0 then BeeRun("/use 13") return end
    if  GetItemSpell(GetItemInfo(GetInventoryItemLink('player',14))) and GetInventoryItemCooldown("Player",14)==0 then BeeRun("/use 14")  return end
    if  GetItemSpell(GetItemInfo(GetInventoryItemLink('player',10))) and GetInventoryItemCooldown("Player",10)==0 then BeeRun("/use 10")  return end
return end
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 加入我们

本版积分规则

小黑屋|手机版|Archiver|LUACN论坛

GMT+8, 2026-5-31 05:26 AM , Processed in 0.017429 second(s), 14 queries , Gzip On, Redis On.

Powered by Discuz! X3.4

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表