local JL= BeeGroupMinScript('BeeRange(unit)<=40 and BeeIsRun("激流",unit) and BeeSpellCD("激流")<=0 and UnitCanAssist("player",unit) and not UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)
if JL and BeeUnitBuff("血肉成灰",JL,2,2)>0 and BeeIsRun("激流",JL)
then
BeeRun("激流",JL)
return;
end
我想判断目标身上有血肉成灰这个DEBUFF 就一直刷 但是好像这种不行啊
local JL= BeeGroupMinScript('BeeRange(unit)<=40 and BeeIsRun("激流",unit) and BeeSpellCD("激流")<=0 and UnitCanAssist("player",unit) and not UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)
if JL and UnitDebuff(JL, "心满意足") and BeeIsRun("激流",JL)
then
BeeRun("激流",JL)
return;
end