^1^T^SItems^T^N1^T^SEnabled^N1^SName^S骑乘旅行状态不施法^SScript^S--骑乘\游泳\旅行状态不施法~Jif~`IsMounted("player")==1~`or~`BeeGetShapeshiftFormInfo(2)~`or~`BeeGetShapeshiftFormInfo(4)~`or~`BeeGetShapeshiftFormInfo(6)~`or~`BeeUnitCastSpellName("player")=="宁静"~`then~`return~`~`end~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J~J^SGUID^N1^SIcon^SInterface\Icons\Ability_Druid_TravelForm^SDescription^S當滿足條件時自動施放^t^N2^T^SEnabled^N1^SDescription^S當滿足條件時自動施放^SScript^S~Jif~`BeeUnitCastSpellName("player")=="宁静"~`~Jthen~`~J~`~`~`~`return;~Jend~Jlocal~`n,NZ~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`BeeIsRun("宁静",unit)',"BeeUnitHealth(unit,'%')<40~`and~`not~`UnitIsDeadOrGhost(unit)","party")~Jif~`n~`>=4~`and~`BeeIsRun("宁静","Nogoal")~`~Jthen~`~J~`~`~`~`BeeRun("宁静","Nogoal");~J~`~`~`~`return;~Jend^SGUID^N6^SIcon^SInterface\Icons\Spell_Nature_Tranquility^SName^S可选宁静^t^N3^T^SEnabled^N1^SScript^S--蓝少激活回蓝部分~Jif~`BeeUnitMana("player","%",0)<30~`and~`BeeIsRun("激活","player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("激活","player") |