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发表于 2023-12-26 16:15:05
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^1^T^SItems^T^N1^T^SGUID^N1^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`bysc~`=~`"圣盾术,保护之手,寒冰屏障,威慑,消散,致盲,旋风,暗影斗篷"~Jlocal~`NeedBreak~`=~`"愤怒,星火术,火球术,奥术冲击,奥术飞弹,闪电箭,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,神圣新星,治疗之触,愈合,治疗波,滋养,苦修,变形术,寒冰箭,心灵震爆,混乱之箭,治疗链,烧尽,旋风,根须缠绕"~Jlocal~`bykj~`=~`"激怒,狂暴"~Jlocal~`xyqs~`=~`"圣盾术,保护之手,寒冰屏障"~J--插入技能~Jif~`BeeCastSpellFast()~`then~`return;end~J--远距离冰冻~Jif~`IsControlKeyDown()~`and~`BeeSpellCoolDown("冰冻之箭")==0~`then~J~`~`~`~`BeeRun("/cast~`冰冻之箭")~J~`~`~`~`msMouse()~Jend~J--准备~Jif~`not~`BeeUnitAffectingCombat()~`and~`BeeUnitMana("player","%")==100~`and~`GetUnitSpeed("player")>0~`and~`not~`BeeStringFind("猎豹守护",buff)~`and~`not~`BeeStringFind("豹群守护",buff)~`then~J~`~`~`~`BeeRun("/cast~`猎豹守护")~Jend~Jif~`(not~`BeeStringFind("蝰蛇守护",buff)~`and~`BeeUnitMana("player","%")<20)~`or~`(not~`BeeStringFind("蝰蛇守护",buff)~`and~`not~`BeeUnitAffectingCombat())~`and~`not~`BeeStringFind("猎豹守护",buff)~`then~J~`~`~`~`BeeRun("/cast~`蝰蛇守护")~J~`~`~`~`return;~Jend~Jif~`BeeUnitAffectingCombat()~`and~`not~`BeeStringFind("龙鹰守护",buff)~`and~`BeeUnitMana("player","%")>80~`then~J~`~`~`~`BeeRun("/cast~`龙鹰守护")~J~`~`~`~`return;~Jend~J--近战保命求生~Jif~`IsShiftKeyDown()~`and~`BeeSpellCoolDown("假死")==0~`then~J~`~`~`~`BeeRun("/cast~`假死")~Jend~Jif~`BeeUnitHealth("player","%")<50~`and~`BeeSpellCoolDown("假死")==0~`and~`BeeSpellCD("威慑")>0~`and~`BeePlayerBuffTime("威慑")<1~`and~`BeeIsRun("/cast~`假死")~`then~J~`~`~`~`BeeRun("/cast~`假死")~Jend~Jif~`IsSpellInRange("摔绊","target")==1~`then~J~`~`~`~`if~`BeeSpellCD("冰冻陷阱")>0~`and~`BeeSpellCD("逃脱")>0~`and~`BeeSpellCD("逃脱")<24~`and~`BeeSpellCoolDown("威慑")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`威慑")~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime("威慑")>0~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("冰冻陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`冰冻陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("毒蛇陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`毒蛇陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("献祭陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`献祭陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~Jif~`BeeSpellCoolDown("摔绊")==0~`and~`BeeTargetDeBuffTime("摔绊")<1~`and~`BeeIsRun("/cast~`摔绊")~`then~J~`~`~`~`BeeRun("/cast~`摔绊")~Jend~Jif~`BeeTargetDeBuffTime("摔绊")>0~`then~J~`~`~`~`if~`BeeSpellCoolDown("猛禽一击")==0~`and~`BeeIsRun("/cast~`猛禽一击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`猛禽一击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("猫鼬撕咬")==0~`and~`BeeIsRun("/cast~`猛禽一击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`猫鼬撕咬")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("冰冻陷阱")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`冰冻陷阱")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("逃脱")==0~`and~`BeeIsRun("/cast~`逃脱")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`逃脱")~J~`~`~`~`end~Jend~J--输出~Jif~`IsControlKeyDown()~`or~`IsLeftAltKeyDown()~`or~`IsShiftKeyDown()~`then~`return;end~Jif~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`and~`IsSpellInRange("毒蛇钉刺","target")==1~`and~`not~`BeeStringFind(bysc,Tbl)~`then~J~`~`~`~`if~`BeeUnitHealth("target","%")<20~`and~`BeeSpellCoolDown("杀戮射击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`杀戮射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("爆炸射击")==0~`or~`BeePlayerBuffTime("荷枪实弹")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`爆炸射击")~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime("荷枪实弹")<0~`then~`~`~`~`~J~`~`~`~`~`~`~`~`if~`BeeSpellCD("爆炸射击")>0~`and~`BeeSpellCoolDown("黑箭")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`黑箭")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCD("爆炸射击")>0~`and~`BeeSpellCD("黑箭")>0~`and~`BeeTargetDeBuffTime("毒蛇钉刺")<2~`then~`~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`毒蛇钉刺","target");~J~`~`~`~`~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("毒蛇钉刺",0.9);~J~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCD("爆炸射击")>0~`and~`BeeSpellCD("黑箭")>0~`and~`BeeTargetDeBuffTime("毒蛇钉刺")>0~`and~`BeeSpellCoolDown("瞄准射击")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`瞄准射击")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`GetUnitSpeed("player")>0~`and~`BeeSpellCD("爆炸射击")>0~`and~`BeeSpellCD("黑箭")>0~`and~`BeeSpellCD("瞄准射击")>0~`and~`BeeSpellCoolDown("震荡射击")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`震荡射击")~J~`~`~`~`~`~`~`~`end~`~`~`~J~`~`~`~`~`~`~`~`if~`GetUnitSpeed("player")==0~`and~`BeeSpellCD("爆炸射击")>0~`and~`BeeSpellCD("黑箭")>0~`and~`BeeSpellCD("瞄准射击")>0~`and~`BeeIsRun("/cast~`稳固射击")~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`稳固射击")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S输出^t^t^SVariable^T^t^SName^S335生存猎人^t^^
这个我现在用的生存猎人脚本,可以试试 |
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