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德鲁伊----猫德最新版----BEE

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发表于 2024-11-21 11:34:46 | 显示全部楼层
啥都没有咋回复呢,想看?
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发表于 2024-12-15 18:30:36 | 显示全部楼层
看看大佬藏了啥~~~~~~~~~~
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发表于 2024-12-27 16:21:19 | 显示全部楼层
是吗,太厉害了,不让我回复呢
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发表于 2024-12-27 16:42:58 | 显示全部楼层

感谢大佬无私分享谢谢大佬
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发表于 2024-12-29 00:29:13 | 显示全部楼层
^1^T^SItems^T^N1^T^SGUID^N1^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList(target)local~`buff~`=~`BeeUnitBuffList(player)~Jlocal~`debuff~`=~`深度冻结,制裁之锤,变形术,死亡缠绕,精神控制,冰冻陷阱,击倒,妖术,忏悔,致盲,窒息,制裁之拳,恐惧,心灵尖啸,肾击~Jlocal~`debuff2~`=~`碎裂屏障,冰霜新星,冰冻术,纠缠根须,减速,疲劳诅咒^SEnabled^N1^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S定义^t^N2^T^SGUID^N2^SScript^S--技能插入run~`BeeSpellFast(CAST~`闪现术,Macro)~Jif~`BeeCastSpellFast()~`then~`return;end^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S技能插入^t^N3^T^SGUID^N3^SScript^S--不打断~Jif~`BeeStringFind(影遁,buff)~`or~`BeeUnitCastSpellName(player)==治疗之触~`or~`BeeUnitCastSpellName(player)==旋风~`or~`BeeUnitCastSpellName(player)==纠缠根须~`then~`return;end^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S不打断的^t^N4^T^SGUID^N4^SScript^S--自保~Jif~`BeeUnitHealth(player,%)80~`and~`BeeSpellCoolDown(树皮术)==0~`and~`not~`IsStealthed(player)~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun(cast~`树皮术,player);~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth(player,%)60~`and~`BeeSpellCoolDown(生存本能)==0~`and~`not~`IsStealthed(player)~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun(cast~`生存本能,player);~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth(player,%)60~`and~`BeeSpellCoolDown(生存本能)==0~`and~`not~`IsStealthed(player)~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun(cast~`生存本能,player);~J~`~`~`~`return;~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S自保^t^N5^T^SGUID^N5^SScript^S--准备~`~Jif~`BeeStringFind(debuff2,buff)~`and~`not~`BeeStringFind(旅行形态,buff)~`then~J~`~`~`~`BeeRun(cast~`旅行形态)~Jend~Jif~`not~`BeeStringFind(野性印记,buff)~`and~`not~`BeeStringFind(野性赐福,buff)~`and~`not~`IsStealthed(player)~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun(cast~`野性印记,player)~Jend~Jif~`not~`BeeStringFind(荆棘术,buff)~`and~`not~`IsStealthed(player)~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun(cast~`荆棘术,player)~Jend~Jif~`BeeUnitHealth(player,%)50~`and~`not~`BeeStringFind(自然之握,buff)~`and~`BeeSpellCoolDown(自然之握)==0~`and~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun(cast~`自然之握,player)~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S前戏准备^t^N6^T^SGUID^N6^SScript^S--跑路用~Jif~`IsShiftKeyDown()~`then~J~`~`~`~`if~`BeeSpellCoolDown(自然之握)==0~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`自然之握)~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind(旅行形态,buff)~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`旅行形态)~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S跑路^t^N7^T^SGUID^N7^SScript^S--豹豹准备~Jif~`BeePlayerBuffTime(掠食者的迅捷)0~`and~`BeeUnitHealth(player,%)40~`then~J~`~`~`~`BeeRun(cast~`旋风,target);~J~`~`~`~`return;~Jend~Jif~`BeePlayerBuffTime(掠食者的迅捷)0~`and~`BeeUnitHealth(player,%)70~`then~J~`~`~`~`BeeRun(cast~`治疗之触,player);~J~`~`~`~`return;~Jend~Jif~`BeeTargetDeBuffTime(旋风)0~`and~`BeeUnitHealth(player,%)50~`then~`~J~`~`~`~`BeeRun(cast~`治疗之触,player)~J~`~`~`~`return;~Jend~Jif~`BeeSpellCoolDown(急奔)==0~`and~`BeeUnitAffectingCombat()~`and~`(BeeUnitHealth(player,%)40~`and~`BeeStringFind(纠缠根须,Tbl))~`then~`~J~`~`~`~`BeeRun(cast~`急奔,player)~Jend~Jif~`not~`BeeStringFind(掠食者的迅捷,buff)~`and~`not~`BeeStringFind(猎豹形态,buff)~`and~`not~`IsAltKeyDown()~`and~`not~`IsShiftKeyDown()~`then~`~J~`~`~`~`BeeRun(cast~`猎豹形态)~Jend~Jif~`not~`BeeUnitAffectingCombat()~`and~`not~`IsStealthed(player)~`and~`BeeSpellCoolDown(潜行)==0~`then~`~J~`~`~`~`BeeRun(cast~`潜行)~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S豹豹准备^t^N8^T^SGUID^N8^SScript^S--输出~Jif~`IsSpellInRange(野性冲锋~`-~`豹)==1~`and~`BeeRange(target)15~`then~J~`~`~`~`BeeRun(野性冲锋~`-~`豹)~`~`~`~`~`~`~`~`~`~`~`~`~Jend~Jif~`BeeUnitMana()25~`and~`BeeSpellCoolDown(猛虎之怒)==0~`and~`BeeStringFind(猎豹形态,buff)~`and~`not~`IsStealthed(player)~`and~`BeeUnitAffectingCombat()~`and~`not~`BeeStringFind(狂暴,buff)~`then~`~J~`~`~`~`BeeRun(cast~`猛虎之怒)~Jend~Jif~`BeeUnitHealth(target,nil,0)10000~`and~`IsStealthed(player)~`and~`BeeIsRun(cast~`突袭)~`then~`BeeRun(cast~`突袭)~`end~Jif~`IsStealthed(player)~`and~`BeeIsRun(cast~`毁灭)~`then~`~`~`~`~`BeeRun(cast~`毁灭)~`~`end~Jif~`IsStealthed(player)~`and~`BeeIsRun(cast~`撕碎)~`then~`BeeRun(cast~`撕碎)~`return;end~Jif~`BeeStringFind(猎豹形态,buff)~`and~`not~`IsStealthed(player)~`then~J~`~`~`~`if~`BeeTargetDeBuffTime(精灵之火(野性))2~`and~`BeeSpellCoolDown(精灵之火(野性))==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun(cast~`精灵之火(野性))~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD(猛虎之怒)20~`and~`BeeSpellCoolDown(狂暴)==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun(cast~`狂暴)~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime(裂伤(豹))0~`and~`BeeTargetDeBuffTime(裂伤(熊),target,2)0~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`裂伤(豹))~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime(斜掠)0~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`斜掠)~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime(野蛮咆哮)3~`and~`BeeGetComboPoints()2~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`野蛮咆哮,player)~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime(割裂)0~`and~`BeeGetComboPoints()==5~`and~`BeePlayerBuffTime(野蛮咆哮)8~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`割裂,target)~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime(割裂)0~`and~`BeePlayerBuffTime(野蛮咆哮)0~`and~`BeeGetComboPoints()==5~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`凶猛撕咬,target)~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeIsRun(cast~`撕碎)~`and~`BeeGetComboPoints()5~`and~`BeeUnitMana()42~`then~J~`~`~`~`~`~`~`~`BeeRun(cast~`撕碎)~`return;~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterfaceIconsINV_Misc_QuestionMark^SName^S输出^t^t^SVariable^T^t^SName^S喵呜^t^^
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发表于 2025-1-14 23:02:19 | 显示全部楼层
十分感谢大佬无私分享谢谢大佬
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发表于 2025-1-19 23:11:53 | 显示全部楼层
学习看看 感谢大佬得大公无私
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发表于 2025-1-22 00:31:32 | 显示全部楼层
我想要的宝贝被隐藏了,让我看看隐藏了什么。
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发表于 2025-1-22 14:50:27 | 显示全部楼层
天赋,没有图嘛?大佬配个图看看呀!
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发表于 2025-1-24 11:30:45 | 显示全部楼层

感谢大佬无私分享谢谢大佬
感谢大佬无私分享谢谢大佬
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