本帖最后由 咏叹小调 于 2023-2-23 12:24 AM 编辑
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--全局buff
local MB = BeeUnitBuffList("player")
local MP = BeeUnitMana("player")
local HP = BeeUnitHealth("player", "%")
local boss = false
local A, t1, t2 = BeeRune("冰霜符文")
local B, t3, t4 = BeeRune("邪恶符文")
local C = BeeUnitBuff("血之疫病") > 15
local D = BeeRune("死亡符文") > 0
local E, t5, t6 = BeeRune("鲜血符文")
if BeeUnitCastSpellName("player") or BeeStringFind("格拉库的肉松蛋糕", MB) then
return
end
if not BeeStringFind("鲜血灵气", MB) and hp > 60 then
BeeRun("鲜血灵气")
end
if not BeeStringFind("白骨之盾", MB) and BeeSpellCD("白骨之盾") == 0 then
BeeRun("白骨之盾")
end
if not BeeStringFind("寒冬号角", MB) then BeeRun("寒冬号角") return end
if BeeSpellCD("亡者复生") == 0 and BeeUnitHealth("pet", "%", 0) <= 0 then BeeRun("亡者复生") end |