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[wowbee] 请教wowbee脚本编写问题!!(版主别删,要删~删那条)

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发表于 2024-3-2 19:44:28 | 显示全部楼层 |阅读模式
本帖最后由 飞扬 于 2024-3-2 07:54 PM 编辑

~~~~请教会写wowbee脚本大佬,下面两项不能同时运行!!单独一项可以,两个同时运行就有冲突。

~~~~感觉是N1里面哪个地方写错了,和其他脚本搭配,也是有冲突,只要N1一运行,后面的脚本全部失效。


^1^T^SItems^T^N1^T^SEnabled^N1^SDescription^S當滿足條件時自動施放^SName^S奶骑无限闪^SGUID^N2^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^S--判断是否在团队中~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`--在团队里获得掉血玩家~J~`~`~`~`grouptype="raid";~J~`~`~`~`local~`RaidDX~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeUnitHealth(unit,"%")<100~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`--有掉血玩家~J~`~`~`~`if~`RaidDX~J~`~`~`~`then~J~`~`~`~`~`~`~`~`if~`BeeUnitHealth(RaidDX,"%")<20~`and~`BeeSpellCoolDown("圣疗术")==0~`and~`BeeUnitBuff("自律",RaidDX)<1~`and~`BeeIsRun("圣疗术",RaidDX)~J~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣疗术",RaidDX);~J~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`--自己未移动~J~`~`~`~`~`~`~`~`if~`GetUnitSpeed("player")==0~J~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`--掉血玩家血量少于100%~`|~`能用圣光术~`则~`用圣光术~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeUnitHealth(RaidDX,"%")<100~`and~`BeeIsRun("圣光术",RaidDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣光术",RaidDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`~`~`~`~`--自己在移动~`|~`掉血玩家血量少于100%~J~`~`~`~`~`~`~`~`elseif~`GetUnitSpeed("player")>0~`and~`BeeUnitHealth(RaidDX,"%")<100~J~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`--神圣震击无CD~`|~`能用神圣震击~`则~`用神圣震击~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("神圣震击")==0~`and~`BeeIsRun("神圣震击",RaidDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("神圣震击",RaidDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`--神圣震击有CD~`|~`有圣光灌注Buff~`|~`能用圣光闪现~`则~`用圣光闪现~J~`~`~`~`~`~`~`~`~`~`~`~`elseif~`BeeSpellCoolDown("神圣震击")>0~`and~`BeeUnitBuff("圣光灌注","player")>0~`and~`BeeIsRun("圣光闪现",RaidDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣光闪现",RaidDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~J~`~`~`~`return;~Jelse~J~`~`~`~`--在小队里~J~`~`~`~`grouptype="party";~J~`~`~`~`--获得掉血玩家~J~`~`~`~`local~`partyDX~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeUnitHealth(unit,"%")<100~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~J~`~`~`~`--有掉血玩家~J~`~`~`~`if~`partyDX~J~`~`~`~`then~J~`~`~`~`~`~`~`~`if~`BeeUnitHealth(partyDX,"%")<20~`and~`BeeSpellCoolDown("圣疗术")==0~`and~`BeeUnitBuff("自律",partyDX)<1~`and~`BeeIsRun("圣疗术",partyDX)~J~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣疗术",partyDX);~J~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`--自己未移动~J~`~`~`~`~`~`~`~`if~`GetUnitSpeed("player")==0~J~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`--掉血玩家血量少于90%~`|~`能用圣光术~`则~`用圣光术~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeUnitHealth(partyDX,"%")<80~`and~`BeeIsRun("圣光术",partyDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣光术",partyDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`--掉血玩家血量90%~|100%~`|~`能用圣光闪现~`则~`用圣光闪现~J~`~`~`~`~`~`~`~`~`~`~`~`elseif~`BeeUnitHealth(partyDX,"%")<100~`and~`BeeIsRun("圣光闪现",partyDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣光闪现",partyDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`~`~`~`~`--自己在移动~`|~`掉血玩家血量少于100%~J~`~`~`~`~`~`~`~`elseif~`GetUnitSpeed("player")>0~`and~`BeeUnitHealth(partyDX,"%")<100~J~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`--神圣震击无CD~`|~`能用神圣震击~`则~`用神圣震击~J~`~`~`~`~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("神圣震击")==0~`and~`BeeIsRun("神圣震击",partyDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("神圣震击",partyDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`--神圣震击有CD~`|~`有圣光灌注Buff~`|~`能用圣光闪现~`则~`用圣光闪现~J~`~`~`~`~`~`~`~`~`~`~`~`elseif~`BeeSpellCoolDown("神圣震击")>0~`and~`BeeUnitBuff("圣光灌注","player")>0~`and~`BeeIsRun("圣光闪现",partyDX)~J~`~`~`~`~`~`~`~`~`~`~`~`then~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("圣光闪现",partyDX);~J~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`~`~`~`~`return;~J~`~`~`~`~`~`~`~`end;~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end;~Jend

^t^N2^T^SEnabled^N1^SGUID^N8^SScript^S--自动驱散~Jgrouptype="";~Jif~`GetNumRaidMembers()>0~`~Jthen~`~`~J~`~`~`~`grouptype="raid"~`~Jelse~`~`~J~`~`~`~`grouptype="party"~`~Jend~Jlocal~`n,qusan~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`~`BeeIsRun("清洁术",unit)',"BeeUnitBuffInfo(unit,2,'Poison,Curse',0)>0~`~`or~`BeeUnitBuffInfo(unit,2,'Magic,Disease,Poison',0)>0~`and~`not~`UnitIsDeadOrGhost(unit)~`and~`BeeUnitBuff('清洁术',unit,2,1)<1~`"~`,grouptype)~`~Jif~`n>0~`and~`BeeIsRun("清洁术",qusan)~`~Jthen~`~J~`~`~`~`BeeRun("清洁术",qusan);~J~`~`~`~`return;~Jend^SName^S自动驱散^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^t^SVariable^T^t^SName^S骑士^t^^


希望懂的大佬指出哪个地方写错了
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发表于 2024-3-3 00:49:12 | 显示全部楼层
没有啥把!!!!!!!!!!!
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发表于 2024-3-3 17:54:36 | 显示全部楼层
啥意思 没看懂 这个是有东西哦
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发表于 2024-3-4 10:08:15 | 显示全部楼层

回帖奖励 +1 伸手费

这看着太费劲啊。就不能直接复制代码么, 不要直接导出来
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