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local one = {}
local two = {}
local three = {}
local four = {}
local five = {}
for i = 1, #ni.members.sort() do
if if ni.unit.distance("player",ni.members[i].name)<=40 and UnitCanAssist("player",ni.members[i].name) and not UnitIsDeadOrGhost(ni.members[i].name) and ni.members[i]:los() and ni.members[i]:hp() < 75 and ni.members[i]:subgroup == 1 then
table.insert(one, ni.members.[i])
end
for i = 1, #ni.members.sort() do
if if ni.unit.distance("player",ni.members[i].name)<=40 and UnitCanAssist("player",ni.members[i].name) and not UnitIsDeadOrGhost(ni.members[i].name) and ni.members[i]:los() and ni.members[i]:hp() < 75 and ni.members[i]:subgroup == 2 then
table.insert(two, ni.members.[i])
end
for i = 1, #ni.members.sort() do
if if ni.unit.distance("player",ni.members[i].name)<=40 and UnitCanAssist("player",ni.members[i].name) and not UnitIsDeadOrGhost(ni.members[i].name) and ni.members[i]:los() and ni.members[i]:hp() < 75 and ni.members[i]:subgroup == 3 then
table.insert(three, ni.members.[i])
end
for i = 1, #ni.members.sort() do
if if ni.unit.distance("player",ni.members[i].name)<=40 and UnitCanAssist("player",ni.members[i].name) and not UnitIsDeadOrGhost(ni.members[i].name) and ni.members[i]:los() and ni.members[i]:hp() < 75 and ni.members[i]:subgroup == 4 then
table.insert(four, ni.members.[i])
end
for i = 1, #ni.members.sort() do
if if ni.unit.distance("player",ni.members[i].name)<=40 and UnitCanAssist("player",ni.members[i].name) and not UnitIsDeadOrGhost(ni.members[i].name) and ni.members[i]:los() and ni.members[i]:hp() < 75 and ni.members[i]:subgroup == 5 then
table.insert(five, ni.members.[i])
end
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