[Lua] 纯文本查看 复制代码 local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
local A = BeeRune("冰霜符文")>0
local B = BeeRune("邪恶符文")>0
local C = (BeeTargetDeBuffTime("冰霜疫病")>18 and BeeTargetDeBuffTime("血之疫病")>18)
local D = BeeRune("死亡符文")>0
local E = BeeRune("鲜血符文")>0
local F = (BeeTargetDeBuffTime("冰霜疫病")>0 and BeeTargetDeBuffTime("血之疫病")>0)
local H = (BeeRune("冰霜符文")<1 and BeeRune("邪恶符文")<1)
local shoutao = "勇猛的天灾苦痛护手"
local yaoshui = "加速药水(永久)"
local L = BeeRune("鲜血符文")
local M = BeeRuneId("鲜血符文")
BeeRun("/console Sound_EnableSFX 0 ")
------------------插入技能
if BeeCastSpellFast() then return true end
------------------准备上BUFF 换红脸
if not IsMounted("player") and not UnitIsDeadOrGhost("player") and not BeeStringFind("鲜血灵气",buff) then BeeRun("鲜血灵气") end
-----------------非战斗状态上寒冬号角
if not IsMounted("player") and BeeUnitAffectingCombat() and BeePlayerBuffTime("寒冬号角")<0 then BeeRun("寒冬号角") end
-----------------上疾病
if (A or D) and BeeTargetDeBuffTime("冰霜疫病")<=0 then BeeRun("冰冷触摸") end
if (B or D) and BeeTargetDeBuffTime("血之疫病")<=0 then BeeRun("暗影打击") end
-----------------传染的条件
if F and (BeeTargetDeBuffTime("冰霜疫病")-1.6<0 or BeeTargetDeBuffTime("血之疫病")-1.6<0) then BeeRun("传染");return ;end
if H and BeeRuneCount(M)==1 and L==1 then BeeRun("传染") end
----铜墙铁壁 情况一(冰邪CD,血2个都好)
if F and H and L==2 and BeeSpellCD("活力分流")==0 then BeeRun("/cast 活力分流");return ;end
----铜墙铁壁 情况尔(冰邪CD,血2个CD)
if F and H and L==0 and BeeRuneCount(M)==2 and BeeSpellCD("活力分流")==0 then BeeRun("/cast 活力分流");return ;end
if F and H and D and BeeRuneCount(M)==1 and BeeStringFind("活力分流",buff) and BeeSpellCD("铜墙铁壁")==0 then BeeRun("/cast 铜墙铁壁");return;end
----取消活力分流(1)
if BeeStringFind("活力分流",buff) and BeeStringFind("铜墙铁壁",buff) and BeePlayerBuffTime("铜墙铁壁")<5 then BeeRun("/cancelaura 活力分流","player") end
if BeeStringFind("活力分流",buff) and BeeStringFind("铜墙铁壁",buff) and BeePlayerBuffTime("铜墙铁壁")>15 and L==0 and BeeRuneCount(M)==1 then BeeRun("/cancelaura 活力分流","player") end
----正常的输出:湮灭>血打>冰>凛风
----按shitf 开始AOE,凛风好了就用
if F and BeeIsRun("凛风冲击") and IsLeftAltKeyDown() and (BeeSpellCD("凛风冲击")==0 or BeePlayerBuffTime("冰冻之雾")>0) then BeeRun("凛风冲击") end
----湮灭技能优先第一;符文成对有疾病时候输出
if ((A and B) or BeeRune("死亡符文")==2) and F and BeeIsRun("湮没") then BeeRun("湮没");return;end
----鲜血打击:因为有前面的传染判定,这里有空闲的血符文就用
if E then BeeRun("鲜血打击") end
----符文全部冷却的时候:冰打、免费凛风冲击、号角
if not (A and B and D and E) and F and BeePlayerBuffTime("战斗之鼓")<0 then
BeeRun("/cast <无限>泰坦之鼓","player")
end
if not (A and B and D and E) and F and BeeIsRun("冰霜打击") then BeeRun("冰霜打击") end
if not (A and B and D and E) and F and BeeIsRun("凛风冲击") and BeePlayerBuffTime("冰冻之雾")>0 then BeeRun("凛风冲击") end
if not (A and B and D and E) and F and not BeeIsRun("冰霜打击") and not BeeIsRun("凛风冲击") and BeeSpellCD("寒冬号角")==0 then BeeRun("寒冬号角") end
if BeeUnitMana("player")>45 and IsSpellInRange("凋零缠绕")==1 and BeeRange("target")>15 then BeeRun("凋零缠绕") end
----有符文打击就用
if BeeUnitMana("player")>20 and BeeIsRun("符文打击") then BeeRun("符文打击") end
1.求各位大佬帮忙看看为啥打木桩到100万伤害的时候会断病。
2.另外求哪位大佬帮忙看看这个在哪里改,T9属性是打鲜血打击出效果的,所以要如何把血打放到循环里,现在这个循环里的血打相对较少。有时候明显疾病时间较长,他直接放2次传染。
附图,打了110万伤害就打了8次鲜血打击
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