# Executed every time the actor is available.
actions=auto_shot actions+=/arcane_torrent,if=focus.deficit>=30 actions+=/blood_fury actions+=/berserking actions+=/potion,name=draenic_agility,if=(((cooldown.stampede.remains<1)&(cooldown.a_murder_of_crows.remains<1))&(trinket.stat.any.up|buff.archmages_greater_incandescence_agi.up))|target.time_to_die<=25 actions+=/call_action_list,name=aoe,if=spell_targets.multi_shot>1 actions+=/a_murder_of_crows 夺命黑呀 actions+=/stampede,if=buff.potion.up|(cooldown.potion.remains&(buff.archmages_greater_incandescence_agi.up|trinket.stat.any.up))|target.time_to_die<=45 actions+=/black_arrow,cycle_targets=1,if=remains<gcd*1.5 actions+=/arcane_shot,if=(trinket.proc.any.react&trinket.proc.any.remains<4)|dot.serpent_sting.remains<=3 actions+=/explosive_shot actions+=/cobra_shot,if=buff.pre_steady_focus.up actions+=/dire_beast actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|target.time_to_die<4.5 actions+=/glaive_toss actions+=/powershot actions+=/barrage actions+=/explosive_trap,if=!trinket.proc.any.react&!trinket.stacking_proc.any.react actions+=/arcane_shot,if=talent.steady_focus.enabled&!talent.focusing_shot.enabled&focus.deficit<action.cobra_shot.cast_regen*2+28 actions+=/cobra_shot,if=talent.steady_focus.enabled&buff.steady_focus.remains<5 actions+=/focusing_shot,if=talent.steady_focus.enabled&buff.steady_focus.remains<=cast_time&focus.deficit>cast_regen actions+=/arcane_shot,if=focus>=70|talent.focusing_shot.enabled|(talent.steady_focus.enabled&focus>=50) actions+=/focusing_shot actions+=/cobra_shot
actions.aoe=stampede,if=buff.potion.up|(cooldown.potion.remains&(buff.archmages_greater_incandescence_agi.up|trinket.stat.any.up|buff.archmages_incandescence_agi.up)) actions.aoe+=/explosive_shot,if=buff.lock_and_load.react&(!talent.barrage.enabled|cooldown.barrage.remains>0) actions.aoe+=/barrage actions.aoe+=/black_arrow,cycle_targets=1,if=remains<gcd*1.5 actions.aoe+=/explosive_shot,if=spell_targets.multi_shot<5 actions.aoe+=/explosive_trap,if=dot.explosive_trap.remains<=5 actions.aoe+=/a_murder_of_crows actions.aoe+=/dire_beast actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5|target.time_to_die<4.5 actions.aoe+=/glaive_toss actions.aoe+=/powershot actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&focus+14+cast_regen<80 actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled actions.aoe+=/focusing_shot actions.aoe+=/cobra_shot
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