local Tbl = BeeUnitBuffList("target")
local buff = BeeUnitBuffList("player")
--准备
if not UnitIsDeadOrGhost("player") and not BeeStringFind("鲜血灵气",buff) then
BeeRun("鲜血灵气")
end
if BeePlayerBuffTime("寒冬号角")<0 then
BeeRun("寒冬号角")
end
if BeePlayerBuffTime("白骨之盾")<1 and BeeSpellCoolDown("白骨之盾")==0 and (BeeRune("邪恶符文")>0 or BeeRune("死亡符文")>0) then
BeeRun("白骨之盾")
end
--按键传染
if IsShiftKeyDown() then
if BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 and (BeeRune("鲜血符文")>0 or BeeRune("死亡符文")>0) then
BeeRun("传染")
end
end
--输出
if BeeUnitHealth("target",nil,0)>300000 then
if BeeSpellCoolDown("召唤石像鬼")==0 and BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 then
BeeRun("/cast 召唤石像鬼")
end
if BeeRune("鲜血符文")<1 and BeeRune("邪恶符文")<1 and BeeRune("冰霜符文")<1 and BeeSpellCoolDown("符文武器增效")==0 and BeePlayerBuffTime("活力分流")<=0 and BeeSpellCD("活力分流")>0 then
BeeRun("符文武器增效")
end
if BeeSpellCD("召唤石像鬼")>0 and GetItemCooldown("菲斯克的怀表")==0 then
BeeRun("/cast 菲斯克的怀表");
return;
end
end
if not IsShiftKeyDown() and UnitExists("target")==1 and not UnitIsDeadOrGhost("target") and IsSpellInRange("冰冷触摸")==1 then
if BeeUnitMana("player")>40 and (BeeUnitHealth("target",nil,0)<300000 or BeeSpellCD("召唤石像鬼")>0) then
if IsSpellInRange("凋零缠绕")==1 then
BeeRun("凋零缠绕")
end
end
if BeeRune("鲜血符文")<1 and BeeRune("邪恶符文")<1 and BeeRune("冰霜符文")<1 and BeeSpellCoolDown("活力分流")==0 then
BeeRun("活力分流")
end
if ((BeeRune("冰霜符文")>0 and BeeRune("邪恶符文")>0) or (BeeRune("冰霜符文")>0 and BeeRune("死亡符文")>0) or (BeeRune("邪恶符文")>0 and BeeRune("死亡符文")>0)) and BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 then
if BeeIsRun("天灾打击") then
BeeRun("天灾打击")
end
if BeeUnitHealth("player","%")<10 then
BeeRun("灵界打击")
end
end
if (BeeRune("冰霜符文")>0 or BeeRune("死亡符文")>0) and (BeeTargetDeBuffTime("冰霜疫病")<2 or BeeRune("鲜血符文")<1) then
BeeRun("冰冷触摸")
end
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