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发表于 2022-3-9 13:47:23
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local Tbl = BeeUnitBuffList("target") local buff = BeeUnitBuffList("player") --准备 if not UnitIsDeadOrGhost("player") and not BeeStringFind("鲜血灵气",buff) then BeeRun("鲜血灵气") end if BeePlayerBuffTime("寒冬号角")<0 then BeeRun("寒冬号角") end if BeePlayerBuffTime("白骨之盾")<1 and BeeSpellCoolDown("白骨之盾")==0 and (BeeRune("邪恶符文")>0 or BeeRune("死亡符文")>0) then BeeRun("白骨之盾") end --按键传染 if IsShiftKeyDown() then if BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 and (BeeRune("鲜血符文")>0 or BeeRune("死亡符文")>0) then BeeRun("传染") end end --输出 if BeeUnitHealth("target",nil,0)>300000 then if BeeSpellCoolDown("召唤石像鬼")==0 and BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 then BeeRun("/cast 召唤石像鬼") end if BeeRune("鲜血符文")<1 and BeeRune("邪恶符文")<1 and BeeRune("冰霜符文")<1 and BeeSpellCoolDown("符文武器增效")==0 and BeePlayerBuffTime("活力分流")<=0 and BeeSpellCD("活力分流")>0 then BeeRun("符文武器增效") end if BeeSpellCD("召唤石像鬼")>0 and GetItemCooldown("菲斯克的怀表")==0 then BeeRun("/cast 菲斯克的怀表"); return; end end if not IsShiftKeyDown() and UnitExists("target")==1 and not UnitIsDeadOrGhost("target") and IsSpellInRange("冰冷触摸")==1 then if BeeUnitMana("player")>40 and (BeeUnitHealth("target",nil,0)<300000 or BeeSpellCD("召唤石像鬼")>0) then if IsSpellInRange("凋零缠绕")==1 then BeeRun("凋零缠绕") end end if BeeRune("鲜血符文")<1 and BeeRune("邪恶符文")<1 and BeeRune("冰霜符文")<1 and BeeSpellCoolDown("活力分流")==0 then BeeRun("活力分流") end if ((BeeRune("冰霜符文")>0 and BeeRune("邪恶符文")>0) or (BeeRune("冰霜符文")>0 and BeeRune("死亡符文")>0) or (BeeRune("邪恶符文")>0 and BeeRune("死亡符文")>0)) and BeeTargetDeBuffTime("冰霜疫病")>1 and BeeTargetDeBuffTime("血之疫病")>1 then if BeeIsRun("天灾打击") then BeeRun("天灾打击") end if BeeUnitHealth("player","%")<10 then BeeRun("灵界打击") end end if (BeeRune("冰霜符文")>0 or BeeRune("死亡符文")>0) and (BeeTargetDeBuffTime("冰霜疫病")<2 or BeeRune("鲜血符文")<1) then BeeRun("冰冷触摸") end if (BeeRune("邪恶符文")>0 or BeeRune("死亡符文")>0) and (BeeTargetDeBuffTime("血之疫病")<2 or BeeRune("鲜血符文")<1) then BeeRun("暗影打击") end if BeeRune("鲜血符文")>0 then BeeRun("鲜血打击") end end |
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