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发表于 2019-6-1 21:04:21
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^1^T^SItems^T^N1^T^SEnabled^N1^SScript^S--玩家当前怒气值~J--玩家当前怒气值~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`RAGE~`=~`UnitPower("player")~Jlocal~`NegativeBuff~`=~`"恐惧,心灵尖啸,恐惧嚎叫,闷棍,瘫痪,破胆怒吼,恐惧术"~Jlocal~`NeedBreak~`=~`"神圣之火,暗影新星,愤怒,火球术,奥术飞弹,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,冰霜新星,神圣新星,治疗之触,愈合,飓风,治疗波,献祭,滋养,次级治疗波,苦修,变形术,圣光闪现,黑暗契约,烈焰风暴,寒冰箭,震爆,混乱之箭,治疗链"~J--姿态检查~Jif~`not~`BeeGetShapeshiftFormInfo(1)~`then~J~`~`~`~`BeeRun("战斗姿态")~Jend~J--解除~Jif~`BeeStringFind(NegativeBuff,buff)~`and~`BeeSpellCD("狂暴之怒")<=0~`then~J~`~`~`~`BeeRun("/cast~`狂暴之怒")~Jend~J~J--猛击~Jif~`BeePlayerBuffTime("猛击!")>0~`then~J~`~`~`~`BeeRun("/cast~`猛击","target")~Jend~J--怒吼~Jif~`BeePlayerBuffTime("战斗怒吼")<0~`and~`BeePlayerBuffTime("战斗怒吼")<0~`and~`RAGE>20~`then~J~`~`~`~`BeeRun("/cast~`战斗怒吼","player")~Jend~J--斩杀~Jif~`BeeUnitHealth("target","%")<20~`and~`BeeIsRun("/cast~`斩杀")~`then~J~`~`~`~`BeeRun("/cast~`斩杀")~Jend~J--输出~Jif~`BeePlayerBuffTime("乘胜追击")>0~`then~J~`~`~`~`BeeRun("/cast~`乘胜追击","target")~Jend~Jif~`RAGE<=0~`and~`BeeSpellCoolDown("血性狂暴")==0~`then~J~`~`~`~`BeeRun("/cast~`血性狂暴")~Jend~Jif~`BeeUnitBuff("撕裂","Target",2,2)<1~`and~`BeeUnitMana("player","%")>=10~`then~J~`~`~`~`BeeRun("/cast~`撕裂")~Jend~Jif~`BeeIsRun("/cast~`斩杀")~`or~`BeeStringFind("猝死",buff)~`then~J~`~`~`~`BeeRun("/cast~`斩杀")~Jend~Jif~`BeeSpellCoolDown("致死打击")==0~`then~J~`~`~`~`BeeRun("/cast~`致死打击")~Jend~Jif~`BeeIsRun("/cast~`压制")~`or~`BeeStringFind("血之气息",buff)then~J~`~`~`~`BeeRun("/cast~`压制")~Jend~Jif~`BeeIsRun("/cast~`乘胜追击")~`then~J~`~`~`~`BeeRun("/cast~`乘胜追击")~Jend~Jif~`BeeUnitMana("player","%")>=35~`and~`BeeIsRun("/cast~`英勇打击")~`then~J~`~`~`~`BeeRun("/cast~`英勇打击")~Jend~Jif~`BeeUnitMana("player","%")>=50~`and~`BeeIsRun("/cast~`顺劈斩")~`then~J~`~`~`~`BeeRun("/cast~`顺劈斩")~Jend~Jif~`BeeUnitMana("player","%")<=10~`then~J~`~`~`~`BeeRun("/cast~`攻击")~Jend^SGUID^N7^SName^S武器战PVE^SIcon^SInterface\Icons\Ability_Mage_FrostFireBolt^SDescription^S當滿足條件時自動施放^t^t^SVariable^T^t^SName^S武器战PVE^t^^
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