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2019年6月修复版魔蜂web

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发表于 2019-7-18 11:00:00 来自手机 | 显示全部楼层
感谢分享,希望能便宜点
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发表于 2019-7-18 20:56:29 | 显示全部楼层
魔兽私服 自动输出用的
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发表于 2019-8-3 11:09:27 | 显示全部楼层

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发表于 2019-8-5 21:15:13 | 显示全部楼层
崩了 崩了,全站没找到鸟D的
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 楼主| 发表于 2019-8-5 23:56:49 | 显示全部楼层
carol0907 发表于 2019-8-5 09:15 PM
崩了 崩了,全站没找到鸟D的

三系德鲁伊
^1^T^SItems^T^N1^T^SGUID^N1^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")local~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`debuff~`=~`"深度冻结,制裁之锤,变形术,死亡缠绕,精神控制,冰冻陷阱,击倒,妖术,忏悔,致盲,窒息,制裁之拳,恐惧,心灵尖啸,肾击"~Jlocal~`debuff2~`=~`"碎裂屏障,冰霜新星,冰冻术,纠缠根须,减速,疲劳诅咒"~J--动态插入~`/run~`BeeSpellFast("/CAST~`闪现术","Macro")~Jif~`BeeCastSpellFast()~`then~`return;end~J--不打断~Jif~`BeeStringFind("影遁",buff)~`or~`BeeUnitCastSpellName("player")=="治疗之触"~`or~`BeeUnitCastSpellName("player")=="旋风"~`or~`BeeUnitCastSpellName("player")=="纠缠根须"~`then~`return;end~J--保命~Jif~`BeeUnitHealth("player","%")<80~`and~`BeeSpellCoolDown("树皮术")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`树皮术","player");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<60~`and~`BeeSpellCoolDown("生存本能")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`生存本能","player");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<60~`and~`BeeSpellCoolDown("生存本能")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`生存本能","player");~J~`~`~`~`return;~Jend~J--准备~`~Jif~`BeeStringFind(debuff2,buff)~`and~`not~`BeeStringFind("旅行形态",buff)~`then~J~`~`~`~`BeeRun("/cast~`旅行形态")~Jend~Jif~`not~`BeeStringFind("野性印记",buff)~`and~`not~`BeeStringFind("野性赐福",buff)~`and~`not~`IsStealthed("player")~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`野性印记","player")~Jend~Jif~`not~`BeeStringFind("荆棘术",buff)~`and~`not~`IsStealthed("player")~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`荆棘术","player")~Jend~Jif~`BeeUnitHealth("player","%")<50~`and~`not~`BeeStringFind("自然之握",buff)~`and~`BeeSpellCoolDown("自然之握")==0~`and~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`自然之握","player")~Jend~J--逃跑专用~Jif~`IsShiftKeyDown()~`then~J~`~`~`~`if~`BeeSpellCoolDown("自然之握")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`自然之握")~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("旅行形态",buff)~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`旅行形态")~J~`~`~`~`end~Jend~J~J--豹准备~Jif~`BeePlayerBuffTime("掠食者的迅捷")>0~`and~`BeeUnitHealth("player","%")<40~`then~J~`~`~`~`BeeRun("/cast~`旋风","target");~J~`~`~`~`return;~Jend~Jif~`BeePlayerBuffTime("掠食者的迅捷")>0~`and~`BeeUnitHealth("player","%")<70~`then~J~`~`~`~`BeeRun("/cast~`治疗之触","player");~J~`~`~`~`return;~Jend~Jif~`BeeTargetDeBuffTime("旋风")>0~`and~`BeeUnitHealth("player","%")<50~`then~`~J~`~`~`~`BeeRun("/cast~`治疗之触","player")~J~`~`~`~`return;~Jend~Jif~`BeeSpellCoolDown("急奔")==0~`and~`BeeUnitAffectingCombat()~`and~`(BeeUnitHealth("player","%")<40~`and~`BeeStringFind("纠缠根须",Tbl))~`then~`~J~`~`~`~`BeeRun("/cast~`急奔","player")~Jend~Jif~`not~`BeeStringFind("掠食者的迅捷",buff)~`and~`not~`BeeStringFind("猎豹形态",buff)~`and~`not~`IsAltKeyDown()~`and~`not~`IsShiftKeyDown()~`then~`~J~`~`~`~`BeeRun("/cast~`猎豹形态")~Jend~Jif~`not~`BeeUnitAffectingCombat()~`and~`not~`IsStealthed("player")~`and~`BeeSpellCoolDown("潜行")==0~`then~`~J~`~`~`~`BeeRun("/cast~`潜行")~Jend~J--输出~Jif~`IsSpellInRange("野性冲锋~`-~`豹")==1~`and~`BeeRange("target")>15~`then~J~`~`~`~`BeeRun("野性冲锋~`-~`豹")~`~`~`~`~`~`~`~`~`~`~`~`~Jend~Jif~`BeeUnitMana()<25~`and~`BeeSpellCoolDown("猛虎之怒")==0~`and~`BeeStringFind("猎豹形态",buff)~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`and~`not~`BeeStringFind("狂暴",buff)~`then~`~J~`~`~`~`BeeRun("/cast~`猛虎之怒")~Jend~J--if~`BeeUnitHealth("target",nil,0)>10000~`and~`IsStealthed("player")~`and~`BeeIsRun("/cast~`突袭")~`then~`BeeRun("/cast~`突袭")~`end~J--if~`IsStealthed("player")~`and~`BeeIsRun("/cast~`毁灭")~`then~`~`~`~`~`BeeRun("/cast~`毁灭")~`~`end~Jif~`IsStealthed("player")~`and~`BeeIsRun("/cast~`撕碎")~`then~`BeeRun("/cast~`撕碎")~`return;end~Jif~`BeeStringFind("猎豹形态",buff)~`and~`not~`IsStealthed("player")~`then~J~`~`~`~`if~`BeeTargetDeBuffTime("精灵之火(野性)")<2~`and~`BeeSpellCoolDown("精灵之火(野性)")==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`精灵之火(野性)")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCD("猛虎之怒")>20~`and~`BeeSpellCoolDown("狂暴")==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`狂暴")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("裂伤(豹)")<0~`and~`BeeTargetDeBuffTime("裂伤(熊)","target",2)<0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`裂伤(豹)")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("斜掠")<0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`斜掠")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime("野蛮咆哮")<3~`and~`BeeGetComboPoints()>2~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`野蛮咆哮","player")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("割裂")<0~`and~`BeeGetComboPoints()==5~`and~`BeePlayerBuffTime("野蛮咆哮")>8~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`割裂","target")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("割裂")>0~`and~`BeePlayerBuffTime("野蛮咆哮")>0~`and~`BeeGetComboPoints()==5~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`凶猛撕咬","target")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeIsRun("/cast~`撕碎")~`and~`BeeGetComboPoints()<5~`and~`BeeUnitMana()>42~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`撕碎")~`return;~J~`~`~`~`end~Jend^SEnabled^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S猫德^t^N2^T^SGUID^N2^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`debuff~`=~`"深度冻结,制裁之锤,变形术,死亡缠绕,精神控制,冰冻陷阱,击倒,妖术,忏悔,致盲,窒息,制裁之拳,恐惧,心灵尖啸,肾击"~Jlocal~`debuff2~`=~`"碎裂屏障,冰霜新星,冰冻术,纠缠根须,减速,疲劳诅咒"~J--动态插入~Jif~`BeeCastSpellFast()~`then~`return;end~J--飞行状态~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jif~`(UnitExists("target")==1~`or~`IsMounted("player")~`==1)~`and~`not~`BeeStringFind("巨熊形态",buff)~`then~J~`~`~`~`BeeRun("/cast~`巨熊形态")~Jend~Jif~`IsMounted("player")==1~`and~`not~`BeeStringFind("迅捷飞行形态",buff)~`and~`GetUnitSpeed("player")>0~`and~`UnitExists("target")~`==1~`then~`BeeRun("/cast~`迅捷飞行形态")~`end~Jif~`BeePlayerBuffTime("喝水")>1~`or~`BeePlayerBuffTime("进食")>1~`or~`BeePlayerBuffTime(~`"急救")>1~`then~`return;end~J--不打断~Jif~`BeeStringFind("影遁",buff)~`or~`BeeUnitCastSpellName("player")=="治疗之触"~`or~`BeeUnitCastSpellName("player")=="旋风"~`or~`BeeUnitCastSpellName("player")=="纠缠根须"~`then~`return;end~J--保命~Jif~`BeeUnitHealth("player","%")<80~`and~`BeeSpellCoolDown("树皮术")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`树皮术","player");~J~`~`~`~`return;~Jend~Jif~`IsEquippableItem("极效治疗石")~`and~`BeeUnitHealth("player","%")<55~`and~`GetItemCooldown("极效治疗石")==0~`then~J~`~`~`~`BeeRun("/cast~`极效治疗石","player");~J~`~`~`~`return;~Jend~Jif~`BeeUnitHealth("player","%")<30~`and~`BeeSpellCoolDown("生存本能")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`生存本能","player");~J~`~`~`~`return;~Jend~J--准备~J--if~`BeeStringFind(debuff,buff)~`and~`BeeSpellCD(GetItemInfo(GetInventoryItemLink('player',13)))==0~`then~`BeeRun("/use~`13")~`return~`end~Jif~`BeeStringFind(debuff,buff)~`and~`GetItemCooldown("部落勋章")==0~`then~`~J~`~`~`~`BeeRun("/cast~`部落勋章");~J~`~`~`~`return;~Jend~Jif~`BeeStringFind(debuff2,buff)~`and~`not~`BeeStringFind("旅行形态",buff)~`then~J~`~`~`~`BeeRun("/cast~`旅行形态")~Jend~Jif~`not~`BeeStringFind("野性印记",buff)~`and~`not~`BeeStringFind("野性赐福",buff)~`and~`not~`IsStealthed("player")~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`野性印记","player")~Jend~Jif~`not~`BeeStringFind("荆棘术",buff)~`and~`not~`IsStealthed("player")~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`荆棘术","player")~Jend~Jif~`BeeUnitHealth("player","%")<50~`and~`not~`BeeStringFind("自然之握",buff)~`and~`BeeSpellCoolDown("自然之握")==0~`and~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`自然之握","player")~Jend~J--逃跑专用~Jif~`IsAltKeyDown()~`then~J~`~`~`~`if~`BeeSpellCoolDown("自然之握")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`自然之握")~J~`~`~`~`end~J~`~`~`~`if~`not~`BeeStringFind("旅行形态",buff)~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`旅行形态")~J~`~`~`~`end~Jend~J--保命~Jif~`BeeUnitHealth("player","%")<70~`and~`BeeSpellCoolDown("狂暴回复")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`激怒","player");~J~`~`~`~`BeeRun("/cast~`狂暴回复","player");~J~`~`~`~`return;~Jend~J----熊单怪~`~Jif~`BeeSpellCoolDown("野性冲锋~`-~`熊")==0~`and~`BeeUnitMana()>4~`and~`BeeIsRun("/cast~`野性冲锋~`-~`熊")~`then~J~`~`~`~`BeeRun("/cast~`野性冲锋~`-~`熊","target");~Jend~Jif~`not~`BeeStringFind("挫志咆哮",Tbl)~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("挫志咆哮","target")~Jend~Jif~`BeeUnitAffectingCombat()~`and~`not~`BeeStringFind("野性冲锋效果",Tbl)~`and~`BeeSpellCoolDown("精灵之火(野性)")==0~`then~`~J~`~`~`~`BeeRun("/cast~`精灵之火(野性)","target")~Jend~Jif~`BeeTargetDeBuffTime("裂伤(熊)","target")<0~`and~`BeeSpellCoolDown("裂伤(熊)")~`then~`~J~`~`~`~`BeeRun("/cast~`裂伤(熊)","target")~Jend~Jif~`BeeUnitMana()>30~`then~J~`~`~`~`BeeRun("/cast~`重殴","target")~Jend~Jif~`BeeTargetDeBuffCount("割伤")<5~`then~`~J~`~`~`~`BeeRun("/cast~`割伤","target")~Jend~Jif~`IsShiftKeyDown()~`then~`~J~`~`~`~`if~`BeeIsRun("/cast~`横扫(熊)","target")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`横扫(熊)","target")~J~`~`~`~`end~Jend~Jif~`BeeIsCombat()~`then~JBeeRun("/cast~`攻击")~Jend^SEnabled^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S熊T^t^N3^T^SGUID^N3^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")local~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`debuff~`=~`"深度冻结,制裁之锤,变形术,死亡缠绕,精神控制,冰冻陷阱,击倒,妖术,忏悔,致盲,窒息,制裁之拳,恐惧,心灵尖啸,肾击"~Jlocal~`debuff2~`=~`"碎裂屏障,冰霜新星,冰冻术,纠缠根须,减速,疲劳诅咒"~J--动态插入~`/run~`BeeSpellFast("/CAST~`闪现术","Macro")~Jif~`BeeCastSpellFast()~`then~`return;end~J--不打断~Jif~`BeeStringFind("影遁",buff)~`or~`BeeUnitCastSpellName("player")=="治疗之触"~`or~`BeeUnitCastSpellName("player")=="旋风"~`or~`BeeUnitCastSpellName("player")=="纠缠根须"~`then~`return;end~J--保命~Jif~`BeeUnitHealth("player","%")<70~`and~`BeeSpellCoolDown("树皮术")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`树皮术","player");~J~`~`~`~`return;~Jend~J--准备~`~Jif~`BeeStringFind(debuff2,buff)~`and~`not~`BeeStringFind("旅行形态",buff)~`then~J~`~`~`~`BeeRun("/cast~`旅行形态")~Jend~Jif~`not~`BeeStringFind("野性印记",buff)~`and~`not~`BeeStringFind("野性赐福",buff)~`and~`not~`IsStealthed("player")~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`野性印记","player")~Jend~Jif~`not~`BeeStringFind("荆棘术",buff)~`and~`not~`IsStealthed("player")~`and~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`荆棘术","player")~Jend~Jif~`BeeUnitHealth("player","%")<50~`and~`not~`BeeStringFind("自然之握",buff)~`and~`BeeSpellCoolDown("自然之握")==0~`and~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`自然之握","player")~Jend~J--台风~Jif~`IsShiftKeyDown()~`then~J~`~`~`~`if~`BeeSpellCoolDown("台风")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`台风","target")~J~`~`~`~`else~`if~`BeeSpellCoolDown("旋风")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`旋风","target")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~Jif~`IsAltKeyDown()~`then~J~`~`~`~`if~`BeeSpellCoolDown("星辰坠落")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`星辰坠落","target")~J~`~`~`~`end~Jend~J--回蓝~Jif~`BeeUnitMana("player","%")<30~`and~`BeeSpellCoolDown("激活")==0~`then~`~J~`~`~`~`BeeRun("/cast~`激活","player")~Jend~Jif~`BeeUnitMana("player","%")<50~`and~`BeeSpellCD("灵魂世界之镜")<0~`and~`BeeIsRun("/cast~`灵魂世界之镜")~`then~`~J~`~`~`~`BeeRun("/cast~`灵魂世界之镜","player")~Jend~J--判定BOSS~Jif~`BeeUnitHealth("target",nil,0)>450000~`then~J~`~`~`~`if~`BeeSpellCoolDown("自然之力")==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`自然之力")~`~J~`~`~`~`end~Jend~J--输出~Jif~`BeeStringFind("枭兽形态",buff)~`and~`not~`IsShiftKeyDown()~`and~`not~`IsAltKeyDown()~`then~J~`~`~`~`if~`BeeTargetDeBuffTime("精灵之火")<2~`and~`BeeSpellCoolDown("精灵之火")==0~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`精灵之火")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("月火术")<2~`and~`BeeSpellCoolDown("月火术")==0~`~`~`~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`月火术")~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("虫群")<0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`虫群")~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime("月蚀")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`星火术","target")~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime("日蚀")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`愤怒","target")~J~`~`~`~`end~J~`~`~`~`if~`BeeIsRun("/cast~`愤怒")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`愤怒")~J~`~`~`~`end~`~`~Jend^SEnabled^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S鸟德^t^N4^T^SGUID^N4^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--是否是团队~Jgrouptype=""~Jif~`GetNumRaidMembers()>0~`then~J~`~`~`~`grouptype="raid"~Jelse~J~`~`~`~`grouptype="party"~Jend~J--保命~Jif~`BeeUnitHealth("player","%")<80~`and~`BeeSpellCoolDown("树皮术")==0~`and~`not~`IsStealthed("player")~`and~`BeeUnitAffectingCombat()~`then~J~`~`~`~`BeeRun("/cast~`树皮术","player");~J~`~`~`~`return;~Jend~Jif~`IsEquippableItem("极效治疗石")~`and~`BeeUnitHealth("player","%")<25~`and~`GetItemCooldown("极效治疗石")==0~`then~J~`~`~`~`BeeRun("/cast~`极效治疗石","player");~J~`~`~`~`return;~Jend~Jif~`~`aml("player","%")<60~`and~`(amaura("愈合","player")>0~`or~`amaura("回春术","player")>0)~`then~J~`~`~`~`amrun("滋养","player");~Jend~Jif~`aml("player","%")<70~`and~`amaura("愈合","player")<0~`then~J~`~`~`~`amrun("愈合","player");~J~`~`~`~`return;~Jend~Jif~`aml("player","%")<98~`and~`amaura("回春术","player")<0~`then~J~`~`~`~`amrun("回春术","player");~J~`~`~`~`return;~Jend~Jif~`aml("player","%")<70~`and~`amaura("愈合","player")<0~`then~J~`~`~`~`amrun("愈合","player");~J~`~`~`~`return;~Jend~Jif~`~`aml("player","%")<60~`and~`(amaura("愈合","player")>0~`or~`amaura("回春术","player")>0)~`then~J~`~`~`~`amrun("滋养","player");~Jend~J--回蓝~Jif~`amr("player","%",0)<20~`and~`amisr("激活","player")~`then~J~`~`~`~`amrun("激活","player");~J~`~`~`~`return;~Jend~J--驱散~Jif~`amyjqs("驱毒术","Poison")~`then~J~`~`~`~`return;~Jelseif~`amyjqs("解除诅咒","Curse")~`then~J~`~`~`~`return;~Jend~J--刷血~Jxx,_,_,_,_,_,_,vv~`=~`ammaximum('amjl(unit)<=40~`and~`UnitCanAssist("player",unit)~`and~`aml(unit,nil,1)>1000~`and~`not~`UnitIsDeadOrGhost(unit)',"aml(unit,nil,1)",grouptype)~Jif~`not~`xx~`then~J~`~`~`~`return;~Jend~Jl~`=~`aml(xx,"%")~Jif~`amisr("治疗之触",xx)~`and~`l<35~`then~J~`~`~`~`if~`amisr("自然迅捷","player")~`then~J~`~`~`~`~`~`~`~`amrun("急救宏","player")~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`ampb("自然迅捷")>-1~`then~J~`~`~`~`~`~`~`~`amrun("治疗之触",xx)~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~Jend~Jcount~`=~`amcount('amjl(unit,'~`..~`xx~`..~`')<=15~`and~`aml(unit,nil,1)>300~`and~`not~`UnitIsDeadOrGhost(unit)',"true",grouptype)~Jif~`count>2~`and~`amisr("野性成长",xx)~`then~J~`~`~`~`amrun("野性成长",xx)~J~`~`~`~`return;~Jend~Jif~`amisr("回春术",xx)~`and~`l<98~`and~`amaura("回春术",xx)<0~`then~J~`~`~`~`amrun("回春术",xx)~J~`~`~`~`return;~Jend~J--amaura("生命绽放",xx)<0~`~Jif~`amisr("生命绽放",xx)~`and~`l<80~`and~`vv>2000~`and~`ambn("生命绽放",xx,0,0)<3~`then~`~`~J~`~`~`~`amrun("生命绽放",xx)~J~`~`~`~`return;~Jend~Jif~`amisr("愈合",xx)~`and~`l<77~`and~`vv>2400~`and~`amaura("愈合",xx)<5~`then~J~`~`~`~`amrun("愈合",xx)~J~`~`~`~`return;~Jend~Jlocal~`JY~`=~`amminimum('amisr("滋养",unit)~`and~`amaura("回春术",unit)>3~`and~`aml(unit,"%")<80~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"aml(unit)","raid"~`)~Jif~`JY~`and~`amisr("滋养",JY)~`then~`~J~`~`~`~`amrun("滋养",JY);~J~`~`~`~`return;~`~Jend^SEnabled^N1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S奶德^t^t^SVariable^T^t^SName^S德鲁伊^t^^
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发表于 2019-8-6 10:04:00 | 显示全部楼层
我的伸手费居然不够!!!!!!
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发表于 2019-8-12 10:01:03 | 显示全部楼层
厉害厉害~~~~~~~~~~~~~~~~~~~~~~~~~~~
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发表于 2019-8-23 12:54:12 | 显示全部楼层
有没有封号的风险哦
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发表于 2019-8-23 16:45:30 | 显示全部楼层
candypa 发表于 2019-8-23 12:54 PM
有没有封号的风险哦

国服肯定有,部分SF有可能封号
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发表于 2019-8-26 12:32:01 | 显示全部楼层


感谢分享,希望能便宜点
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