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发表于 2022-2-18 20:00:36
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^1^T^SItems^T^N1^T^SGUID^N2^SScript^S--第一排肯定是团队框体~Jgrouptype=""~`~Jif~`GetNumRaidMembers()>0~`~Jthen~`~J~`~`~`~`grouptype="raid"~`~Jelse~`~J~`~`~`~`grouptype="party"~`~Jend~J~Jif~`BeeUnitCastSpellName("player")=="宁静"~`~Jthen~`~J~`~`~`~`return;~Jend~J~J~J--以下为野性成长治疗部分~Jlocal~`n,YXCZ~`=~`BeeGroupCountScript('BeeRange(unit)<=40~`and~`BeeIsRun("野性成长",unit)',"BeeUnitHealth(unit,'%')<99~`~`and~`not~`UnitIsDeadOrGhost(unit)",grouptype)~Jif~`n~`>=3~`and~`BeeIsRun("野性成长",YXCZ)~`~Jthen~`~J~`~`~`~`BeeRun("野性成长",YXCZ);~J~`~`~`~`return;~Jend~J~Jlocal~`HC~`=~`BeeGroupMinScript('BeeRange(unit)<=40~`and~`BeeIsRun("回春术",unit)~`and~`BeeUnitHealth(unit,"%")<99~`and~`BeeUnitBuff("回春术",unit)<1~`and~`UnitCanAssist("player",unit)~`and~`not~`UnitIsDeadOrGhost(unit)',"BeeUnitHealth(unit)",grouptype)~Jif~`HC~`and~`BeePlayerBuffTime("回春术")<1~`and~`BeeIsRun("回春术",HC)~`~Jthen~`~J~`~`~`~`BeeRun("回春术",HC);return~`end~J~J~J~Jif~`BeeUnitHealth("focus","%",0)<100~`and~JBeePlayerBuffTime("节能施法")>1~`then~`~J~`~`~`~`BeeRun("生命绽放","focus")~`end~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`^SName^SND^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N2^T^SGUID^N3^SDescription^S當滿足條件時自動施放^SEnabled^N1^SScript^Sif~`BeeUnitMana("player","%",0)<30~`and~`BeeSpellCoolDown("激活")==0~`then~J~`~`~`~`BeeRun("激活","player");~J~`~`~`~`return;~Jend^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S激活^t^N3^T^SEnabled^N1^SName^S鼓^SScript^Sif~`BeeUnitAffectingCombat("player")~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~`~J~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("战斗之鼓")<=5~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`战斗之鼓【永久】","player")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("10")==0~`then~`BeeRun("/cast~`10")~J~`~`~`~`end~`~`end^SGUID^N4^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N4^T^SGUID^N5^SName^S成长1^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N5^T^SEnabled^N1^SName^S星落^SScript^Sif~`BeeUnitAffectingCombat("player")~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~`~J~`~`~`~`~J~`~`~`if~`BeeSpellCoolDown("星辰坠落")==0~`then~J~`~`~`~`BeeRun("星辰坠落")~`end~Jend^SGUID^N6^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N6^T^SEnabled^N1^SName^S鹌鹑^SScript^Sif~`BeeUnitAffectingCombat("player")~`and~`UnitExists("target")==1~`and~`not~`UnitIsDeadOrGhost("target")~`then~`~J~`~`~`~`if~`BeeUnitBuff("精灵之火","Target")<1~`then~`BeeRun("精灵之火")~`end~`~J~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("嗜血")>0~`or~`BeePlayerBuffTime("英勇")>0~`then~J~`~`~`~`~`~`~`~`BeeRun("星火术")~J~`~`~`~`end~J~`~`~`~`~J~`~`~`~`if~`BeeUnitBuff("月火术","Target")<1~`then~`BeeRun("月火术")~`end~`~J~`~`~`~`if~`BeeSpellCoolDown("10")==0~`and~`BeePlayerBuffTime("月蚀")>=12~`then~`BeeRun("/cast~`10")~J~`~`~`~`end~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`~J~`~`~`~`if~`BeePlayerBuffTime("月蚀")>0~`then~`~J~`~`~`~`~`~`~`~`BeeRun("星火术","target")~`end~J~`~`~`~`if~`BeeIsRun("愤怒")~`then~J~`~`~`~`~`~`~`~`BeeRun("愤 |
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