^1^T^SItems^T^N1^T^SEnabled^B^SDescription^S當滿足條件時自動施放^SScript^S--自动补BUFF~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--运行前提~Jif~`~`BeeStringFind("点心",buff)~`or~`BeeStringFind("饮水",buff)~`or~`BeeStringFind("进食",buff)~`or~`BeeStringFind("急救",buff)~`then~J~`~`~`~`return~Jend~Jif~`BeePlayerDeBuffTime("正能量电荷")<0~`then~`BeeRun("/script~`P=PickupInventoryItem C=PickupContainerItem (4) C(4,16) (19) C(4,15) (0) C(4,14);","player")~Jend~Jif~`~`not~`BeeUnitAffectingCombat()~`then~J~`~`~`~`if~`not~`BeeWeaponEnchantInfo(1)~`and~`BeeIsRun("风怒武器","nogoal")~`then~`BeeRun("风怒武器","player");return;end~J~`~`~`~`if~`~`BeeWeaponEnchantInfo(1)<60~`and~`BeeIsRun("风怒武器","nogoal")~`then~`BeeRun("风怒武器","player");return;end~J~`~`~`~`if~`not~`BeeWeaponEnchantInfo(2)~`and~`BeeIsRun("火舌武器","nogoal")~`then~`BeeRun("火舌武器","player");return;end~J~`~`~`~`if~`BeeWeaponEnchantInfo(2)<60~`and~`BeeIsRun("火舌武器","nogoal")~`then~`BeeRun("火舌武器","player");return;end~J~`~`~`~`if~`not~`BeeStringFind("闪电之盾,大地之盾,水之护盾",BeeUnitBuffList("player"))~`and~`BeeIsRun("闪电之盾","nogoal")~`then~`BeeRun("闪电之盾","player");return;end~J~`~`~`~`end~J~`~`~`~`^SGUID^N5^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^SBUFF^t^N2^T^SGUID^N1^SScript^Slocal~`_,totemName,_,_~`=~`GetTotemInfo(1)~Jlocal~`name,time=BeeTotemType(1)~Jlocal~`xwcount~`=~`BeePlayerBuffCount("漩涡武器")~Jlocal~`sddcount~`=~`BeePlayerBuffCount("闪电之盾")~Jlocal~`fbcount~`=~`BeeTargetBuffCount("风暴打击")~Jlocal~`Health=BeeUnitHealth(" layer","%",0)~Jlocal~`n=BeeRange("target");~Jlocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~J--回蓝~Jif~`BeeUnitAffectingCombat()~`and~`BeeUnitMana("player","%")<80~`and~`BeeSpellCD("萨满之怒")==0~`and~`BeeIsRun("萨满之怒","nogoal")~`then~`BeeRun("萨满之怒"," layer")~`return;end~J--漩涡武器~Jif~`xwcount>=5~`~`then~J~`~`~`~`if~`~`Health>50~`and~`BeeIsRun("闪电箭")~`then~`BeeRun("闪电箭")~`return;end~J~`~`~`~`if~`~`Health<50~`and~`BeeIsRun("治疗波"," layer")~`then~`BeeRun("治疗波","Player")~`return;end~Jreturn;end~`~`~`~J--输出循环~Jif~`BeeSpellCD("风暴打击")>0~`and~`BeeSpellCD("大地震击")>0~`and~`BeeSpellCD("烈焰震击")>0~`and~`BeeSpellCoolDown("熔岩猛击")==0~`then~J~`~`~`~`BeeRun("/cast~`熔岩猛击")~Jend~Jif~`BeeTargetDeBuffTime("风暴打击")<1~`~`and~`BeeSpellCD("风暴打击")==0~`~`and~`BeeIsRun("风暴打击")~`then~`BeeRun("风暴打击")~`return;end~Jif~`~`BeeSpellCD("烈焰震击")==0~`~`and~`BeeTargetDeBuffTime("烈焰震击")<1~`and~`BeeIsRun("烈焰震击")~`then~`BeeRun("烈焰震击")~`return;end~Jif~`BeeSpellCD("大地震击")==0~`and~`BeeIsRun("大地震击")~`then~`BeeRun("大地震击")~`return;end^SEnabled^B^SName^S输出^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SDescription^S當滿足條件時自動施放^t^N3^T^SGUID^N2^SDescription^S當滿足條件時自動施放^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`jineng=~`"神圣之火,暗影新星,愤怒,火球术,奥术飞弹,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,神圣新星,治疗之触,愈合,飓风,治疗波,献祭,滋养,次级治疗波,苦修,变形术,圣光闪现,黑暗契约,烈焰风暴,寒冰箭,震爆,混乱之箭,治疗链,暴风雪,火焰之雨,炎爆术,圣光术,恐惧术,灵魂震击,治疗之触,愈合,地狱烈焰,飓风,次级治疗波,苦修,变形术,烈焰风暴,混乱之箭,幽灵冲击,奥术飞弹,寒冰箭,治疗之环,治疗术,生命吸取,恐惧,神圣新星,苦修,变形术,精神灼烧,精神鞭笞,暴风雪"~Jlocal~`j~`=~`BeeStringFind(jineng,BeeUnitCastSpellName(Unit))~Jlocal~`Unit="target"~Jlocal~`time~`,~`Castingtime=~`BeeUnitCastSpellTime(Unit);~Jif~`~`~`Castingtime~`-~`time~`>0.3~`and~`time~`>0.3~`and~`BeeIsRun("风剪","target")~`then~J~`~`~`~`BeeRun("风剪","target");~Jreturn;end~Jif~`BeeUnitBuffInfo("target",2,"Magic",1)>=1~`and~`BeeIsRun("净化术","target")~`then~`BeeRun("净化术","target")~`return;end^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S打断目标^t^N4^T^SEnabled^B^SScript^Sif~`IsLeftShiftKeyDown()~`then~J~`~`~`~`if~`BeePlayerDeBuffTime("筋疲力尽")<0~`and~`BeeSpellCoolDown("英勇")==0~`then~`BeeRun("/cast~`英勇","player")~`~J~`~`~`~`end~`~`~`~J~`~`~`~`if~`BeePlayerDeBuffTime("筋疲力尽")<0~`and~`BeeSpellCoolDown("嗜血")==0~`then~`BeeRun("/cast~`英勇","player")~`~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SGUID^N3^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S按SHIFT放英勇^t^N5^T^SGUID^N4^SDescription^S當滿足條件時自動施放^SScript^Sif~`IsLeftAltKeyDown()~`then~J~`~`~`~`if~`~`BeeSpellCoolDown("野性狼魂")==0~`then~`BeeRun("/cast~`野性狼魂","player")~`end~J~`~`~`~`if~`BeeSpellCD("野性狼魂")>0~`then~J~`~`~`~`~`~`~`~`if~`~`BeeSpellCoolDown("火元素图腾")==0~`then~`BeeRun("/cast~`火元素图腾","player")~`end~`~`~J~`~`~`~`end~Jreturn;end^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S按ALT放火+狼^t^N6^T^SGUID^N6^SDescription^S當滿足條件時自動施放^SScript^Sif~`~`BeeStringFind("点心",buff)~`or~`BeeStringFind("饮水",buff)or~`BeeStringFind("喝水",buff)~`or~`BeeStringFind("进食",buff)~`or~`BeeStringFind("急救",buff)~`then~J~`~`~`~`return~Jend~Jif~`BeeUnitHealth("player","%")>80~`and~`BeeUnitMana("player","%")<50~`and~`not~`BeeStringFind("喝水",buff)~`then~`BeeRun("/use~`清洁的德拉诺之水")~Jend~Jif~`BeeUnitHealth("player","%")>80~`and~`BeeUnitMana("player","%")<50~`and~`not~`BeeStringFind("饮水",buff)~`then~`BeeRun("/use~`清洁的德拉诺之水")~Jend~Jif~`BeeUnitMana("player","%")<20~`and~`not~`BeeStringFind("饮水",buff)then~`BeeRun("/use~`清洁的德拉诺之水")~Jend~Jif~`BeeUnitMana("player","%")<20~`and~`not~`BeeStringFind("喝水",buff)then~`BeeRun("/use~`清洁的德拉诺之水")~Jend~Jif~`not~`BeeUnitAffectingCombat()~`and~`BeeUnitHealth("player","%")<80~`and~`BeeIsRun("/cast~`治疗波","player")~`then~J~`~`~`~`BeeRun("/cast~`治疗波","player")~Jend~J^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S吃喝不用愁^t^t^SVariable^T^t^SName^S自制增强萨^t^^ 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