if BeeUnitAffectingCombat("player") and not
BeeUnitUnitIsPlayer(1) then
if BeeSpellCoolDown("正义防御")==0 and BeeSpellCoolDown("正义防御")>0 and BeeIsRun("正义防御") then
BeeRun("/cast [noharm][target=targettarget, noharm] 正义防御")
end
end
if BeeUnitAffectingCombat("player") and not
BeeUnitUnitIsPlayer(1) then
if BeeSpellCoolDown("正义防御")==0 and BeeSpellCoolDown("清算之手")>0 and BeeIsRun("正义防御") then
BeeRun("/cast [noharm][target=targettarget, noharm] 正义防御")
end
end