function release_ShieldSkill()
for i, subgroup in ipairs(BeeUnitsSubgroup()) do
-- 遍历每个队伍
for j, member in ipairs(subgroup) do
-- 遍历队伍中的每个成员
if member ~= nil and member.IsPlayer ~= true then
-- 确保是队友而不是玩家自己
BeeRun("/cast 真言术:盾".. member.UnitName)
end
end
end
end