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冰DK----极限冰DK版本----BEE attachment

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发表于 2025-4-12 11:08:09 | 显示全部楼层

隐藏的应该都还不错
冰dk 还没没有玩过,试试看!
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发表于 2025-4-19 17:30:33 | 显示全部楼层
冰dk 还没没有玩过,试试看
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发表于 2025-4-29 01:01:12 | 显示全部楼层
^1^T^SItems^T^N1^T^SGUID^N2^SDescription^S當滿足條件時自動施放^SName^S星辰血DK^SScript^Slocal~`XX~`=~`BeeRune("鲜血符文")~Jlocal~`BS~`=~`BeeRune("冰霜符文")~Jlocal~`XE~`=~`BeeRune("邪恶符文")~Jlocal~`SW~`=~`BeeRune("死亡符文")~Jlocal~`XY~`=~`BeeTargetDeBuffTime("血之疫病")~Jlocal~`BY~`=~`BeeTargetDeBuffTime("冰霜疫病")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`NegativeBuff~`=~`"恐惧,心灵尖啸,恐惧嚎叫,闷棍,瘫痪,破胆怒吼,恐惧术"~Jlocal~`KZ~`=~`"制裁之锤"~Jif~`BeeStringFind(NegativeBuff,buff)~`and~`BeeSpellCD("巫妖之躯")<=0~`then~J~`~`~`~`BeeRun("/cast~`巫妖之躯")~Jend~Jif~`BeeAttack()~`then~J~`~`~`~`return~Jend~Jif~`BeeCastSpellFast()~`then~J~`~`~`~`return~`true;~Jend~Jif~`not~`IsMounted()~`then~`~`BeeRun("/use~`积分硬币")~Jend~Jif~`BeePlayerBuffTime("寒冬号角")<0~`and~`not~`IsMounted()~`~`then~J~`~`~`~`BeeRun("/cast~`寒冬号角")~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitCastSpellTime("target")>0~`and~`BeeSpellCoolDown("心灵冰冻")==0~`and~`BeeUnitMana("player")>=10~`then~J~`~`~`~`BeeRun("心灵冰冻")~`~`~`~`~`~`~`~`~Jend~`~Jif~`BeeUnitAffectingCombat()~`and~`BeeSpellCoolDown("狂乱")==0~`~`~`then~J~`~`~`~`BeeRun("狂乱")~`~`~`~`~`~`~`~`~Jend~`~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitHealth("player","%")<=50~`and~`BeeSpellCoolDown("吸血鬼之血")==0~`~`then~`~J~`~`~`~`BeeRun("/cast~`吸血鬼之血")~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitHealth("player","%")<=50~`and~`BeeSpellCoolDown("鲜血印记")==0~`~`then~`~J~`~`~`~`BeeRun("/cast~`鲜血印记","target")~Jend~Jif~`BeeUnitHealth("player","%")<=50~`and~`BeeSpellCoolDown("冰封之韧")==0~`and~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`冰封之韧")~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`(BS>0~`or~`SW>0)~`and~`BY<0~`~`then~`~`~`~J~`~`~`~`BeeRun("/castsequence~`~`冰冷触摸")~`~`~`~`~`~`~`~`~`~Jend~`~Jif~`BeeUnitAffectingCombat()~`~`and~`(XE>0~`or~`SW>0)~`~`and~`XY<0~`then~`~`~`~`~J~`~`~`~`BeeRun("/castsequence~`~`暗影打击")~`~`~`~`~`~`~`~`~Jend~Jif~`BY>0~`and~`XY>0~`and~`BeeSpellCoolDown("铜墙铁壁")==0~`and~`BeeUnitAffectingCombat()~`~`~`then~`~`~J~`~`~`~`BeeRun("铜墙铁壁")~`~`~`~`~`~`~`~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BY>10~`and~`XY>10~`~`and~`XX>0~`then~`~`~`~J~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`~`~`~Jend~Jif~`~`~`XY<=5~`and~`BY<=5~`and~`BeeUnitAffectingCombat()~`~`and~`(XX>0~`or~`SW>0)~`~`and~`XY>0~`and~`BY>0~`then~`~J~`~`~`~`BeeRun("传染")~Jend~`~Jif~`BeeUnitAffectingCombat()~`~`~Jand~`((BY>0~`and~`XY>0~`and~`BS>0~`and~`XE>0)~`or~`(BY>0~`and~`XY>0~`and~`SW>1)~`or~`(((BS>0~`or~`XE>0)~`and~`SW>0~`and~`BY>0~`and~`XY>0)~`and~`(XX>0~`or~`BeeRuneCD("鲜血符文")<=5)))~`then~J~`~`~`~`BeeRun("灵界打击")~`~`~`~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitMana("player")>=47~`~`and~`BeeRange("target")<=40~`then~`~`~`~`~`~`~J~`~`~`~`BeeRun("冰霜打击")~`~`~`~`~`~`~`~Jend~Jif~`BeeUnitAffectingCombat()~`~`~`~`and~`BeeIsRun("符文打击")~`then~`~`~`~`~`~`~J~`~`~`~`BeeRun("符文打击")~`~`~`~`~`~`~`~Jend~J^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SCD^N0.05^t^N2^T^SGUID^N4^SName^S自动坐骑^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SScript^Sif~`not~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cancelaura~`铁矮人的专注")~J~`~`~`~`BeeRun("/cancelaura~`维库人的急速")~J~`~`~`~`BeeRun("/cancelaura~`牦牛人的蛮力")~Jend~Jif~`not~`BeeUnitAffectingCombat()~`and~`not~`IsMounted()~`and~`not~`SpellIsTargeting()~`~`~`and~`not~`GossipFrame:IsShown()~`~`and~`DelayCast("/cast~`福利坐骑-愤怒战马",1)~`then~`~`~J~`~`~`~`BeeRun("/cast~`福利坐骑-愤怒战马")~Jend~J^t^N3^T^SGUID^N5^SScript^Sif~`BeeUnitAffectingCombat()~`and~`BeeRange("target")>5~`then~J~`~`~`~`BeeRun("/targetenemy")~Jend^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S自动切目标^t^N4^T^SEnabled^N1^SName^S星辰冰DK^SGUID^N3^SScript^Slocal~`XX~`=~`BeeRune("鲜血符文")~Jlocal~`BS~`=~`BeeRune("冰霜符文")~Jlocal~`XE~`=~`BeeRune("邪恶符文")~Jlocal~`SW~`=~`BeeRune("死亡符文")~Jlocal~`XY~`=~`BeeTargetDeBuffTime("血之疫病")~Jlocal~`BY~`=~`BeeTargetDeBuffTime("冰霜疫病")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`NegativeBuff~`=~`"恐惧,心灵尖啸,恐惧嚎叫,闷棍,瘫痪,破胆怒吼,恐惧术"~Jif~`BeeStringFind(NegativeBuff,buff)~`and~`BeeSpellCD("巫妖之躯")<=0~`then~J~`~`~`~`BeeRun("/cast~`巫妖之躯")~Jend~Jif~`BeeAttack()~`then~J~`~`~`~`return~Jend~Jif~`BeeCastSpellFast()~`then~J~`~`~`~`return~`true;~Jend~Jif~`BeePlayerBuffTime("寒冬号角")<0~`~`and~`not~`IsMounted()~`then~J~`~`~`~`BeeRun("/cast~`寒冬号角")~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitCastSpellTime("target")>0~`and~`BeeSpellCoolDown("心灵冰冻")==0~`and~`BeeUnitMana("player")>=10~`then~J~`~`~`~`BeeRun("心灵冰冻")~`~`~`~`~`~`~`~`~Jend~`~Jif~`BeeUnitAffectingCombat()~`and~`BeeSpellCoolDown("狂乱")==0~`~`~`then~J~`~`~`~`BeeRun("狂乱")~`~`~`~`~`~`~`~`~Jend~`~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitHealth("player","%")<=50~`and~`BeeSpellCoolDown("吸血鬼之血")==0~`~`then~`~J~`~`~`~`BeeRun("/cast~`吸血鬼之血")~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitHealth("player","%")<=50~`and~`BeeSpellCoolDown("鲜血印记")==0~`~`then~`~J~`~`~`~`BeeRun("/cast~`鲜血印记","target")~Jend~Jif~`BeeUnitHealth("player","%")<=50~`and~`BeeSpellCoolDown("冰封之韧")==0~`and~`BeeUnitAffectingCombat()~`then~`~J~`~`~`~`BeeRun("/cast~`冰封之韧")~Jend~Jif~`BY>0~`and~`XY>0~`and~`BeeSpellCoolDown("铜墙铁壁")==0~`and~`BeeUnitAffectingCombat()~`~`~`then~`~`~J~`~`~`~`BeeRun("铜墙铁壁")~`~`~`~`~`~`~`~Jend~Jif~`BeePlayerBuffTime("冰冻之雾")<0~`~`and~`not~`IsMounted()~`then~J~`~`~`~`BeeRun("/cast~`凛风冲击")~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`(BS>0~`or~`SW>0)~`and~`BY<0~`~`then~`~`~`~J~`~`~`~`BeeRun("/castsequence~`~`冰冷触摸")~`~`~`~`~`~`~`~`~`~Jend~`~Jif~`BeeUnitAffectingCombat()~`~`and~`(XE>0~`or~`SW>0)~`~`and~`XY<0~`then~`~`~`~`~J~`~`~`~`BeeRun("/castsequence~`~`暗影打击")~`~`~`~`~`~`~`~`~Jend~Jif~`~`~`XY>0~`and~`XY<=5~`and~`BeeUnitAffectingCombat()~`~`and~`(XX>0~`or~`SW>0)~`~`then~`~J~`~`~`~`BeeRun("传染")~Jend~`~Jif~`BeeUnitAffectingCombat()~`~`~Jand~`((BY>0~`and~`XY>0~`and~`BS>0~`and~`XE>0)~`or~`(BY>0~`and~`XY>0~`and~`SW>1)~`or~`(((BS>0~`or~`XE>0)~`and~`SW>0~`and~`BY>0~`and~`XY>0)~`and~`(XX>0~`or~`BeeRuneCD("鲜血符文")<=5)))~`and~`BeeUnitHealth("player","%")<=50~`then~J~`~`~`~`BeeRun("灵界打击")~`~`~`~Jend~Jif~`BeeSpellCoolDown("湮没")==0~`and~`BeeUnitHealth("player","%")>50~`~`and~`((BY>0~`and~`XY>0~`and~`BS>0~`and~`XE>0)~`or~`(BY>0~`and~`XY>0~`and~`SW>1)~`or~`(((BS>0~`or~`XE>0)~`and~`SW>0~`and~`BY>0~`and~`XY>0)~`and~`(XX>0~`or~`BeeRuneCD("鲜血符文")<=5)))~`~Jthen~`BeeRun("湮没")~`~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BY>10~`and~`XY>10~`~`and~`(XX>0~`or~`SW>0)~`then~`~`~`~J~`~`~`~`BeeRun("鲜血打击")~`~`~`~`~`~`~`~Jend~Jif~`BeeUnitAffectingCombat()~`~`and~`BeeUnitMana("player")>=22~`~`and~`BeeIsRun("冰霜打击")~`then~`~`~`~`~`~`~J~`~`~`~`BeeRun("冰霜打击")~`~`~J~`~`~`~`BeeRun("/use~`积分硬币")~`~Jend~Jif~`BeeUnitAffectingCombat()~`~`~`~`and~`BeeIsRun("符文打击")~`then~`~`~`~`~`~`~J~`~`~`~`BeeRun("符文打击")~`~`~`~`~`~`~`~Jend^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SCD^N0.1^t^N5^T^SGUID^N1^SScript^S--BUFF~Jif~`BeePlayerBuffTime("心灵之火")<=1~`then~J~`~`~`~`BeeRun("/cast~`心灵之火")~Jend~Jif~`BeePlayerBuffTime("吸血鬼的拥抱")<=1~`then~J~`~`~`~`BeeRun("/cast~`吸血鬼的拥抱")~Jend~Jif~`BeePlayerBuffTime("坚韧祷言")<=1~`then~J~`~`~`~`BeeRun("/cast~`坚韧祷言")~Jend~Jif~`BeePlayerBuffTime("精神祷言")<=1~`then~J~`~`~`~`BeeRun("/cast~`精神祷言")~Jend~Jif~`not~`BeeStringFind("暗影形态")~`and~`BeePlayerBuffTime("暗影形态")<0~`~`then~J~`~`~`~`BeeRun("/cast~`暗影形态")~J~`~`~`~`return;~Jend~J--一键精神鞭笞~`~Jif~`BeeTargetDeBuffTime("暗言术:痛")<=0~`and~`BeeUnitCastSpellTime("player")<0~`then~`~J~`~`~`~`BeeRun("/cast~`暗言术:痛","target")~`~J~`~`~`~`return~`true;~Jend~J~Jif~`BeeTargetDeBuffTime("噬灵疫病")<=0~`and~`BeeUnitCastSpellTime("player")<0~`then~`~J~`~`~`~`BeeRun("/cast~`噬灵疫病","target")~`~J~`~`~`~`return~`true;~Jend~Jif~`BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeUnitCastSpellTime("player")<0~`and~`BeeSpellCoolDown("心灵震爆")==0~`then~`~J~`~`~`~`BeeRun("/cast~`心灵震爆","target")~`~J~`~`~`~`return~`true;~Jend~Jif~`BeeTargetDeBuffTime("吸血鬼之触")<0~`and~`BeeUnitCastSpellTime("player")<0~`then~`~J~`~`~`~`BeeRun("/cast~`吸血鬼之触","target")~J~`~`~`~`return~`true;~Jend~Jif~`BeeTargetDeBuffTime("暗言术:痛")>0~`and~`BeeTargetDeBuffTime("吸血鬼之触")>0~`~`then~`~J~`~`~`~`BeeRun("/cast~`[nochanneling]~`~`精神鞭笞")~Jend~J^SDescription^S當滿足條件時自動施放^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^Sam^t^t^SVariable^T^t^SName^SMS^t^^
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发表于 2025-5-9 17:28:35 | 显示全部楼层
有大佬测试过吗,DPS怎么样的
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发表于 2025-5-11 11:56:54 | 显示全部楼层
听说DK爽的一批,我来看看
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发表于 2025-5-11 13:32:00 | 显示全部楼层
4611445822靠老公回家看看价格合理
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发表于 2025-5-13 16:10:45 | 显示全部楼层
冰dk 还没没有玩过,试试看
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发表于 2025-5-14 15:29:51 | 显示全部楼层
1231233rwerwersasdasdads
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发表于 2025-5-24 00:37:41 | 显示全部楼层
支持持  谢谢大佬分享看看神收费够不够i

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发表于 2025-5-24 09:21:02 | 显示全部楼层
这个被隐藏了,所以得看看是什么 哈哈
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