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猎人----兽王猎人完美最新版----BEE

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发表于 2024-10-16 10:21:09 | 显示全部楼层
高产户,支持一下需要配图配天赋,配点说明
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发表于 2024-10-18 15:31:56 | 显示全部楼层
来吧,老baby,来吧,老baby,来吧,老baby,来吧,老baby,来
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发表于 2024-10-21 18:16:55 | 显示全部楼层
支持一下需要配图配天赋
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发表于 2024-10-22 14:57:18 | 显示全部楼层
感谢大佬分享
学习一下姿势感谢大佬分享
学习一下姿势
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发表于 2024-10-25 00:56:03 | 显示全部楼层
趕在還能回復的時間趕緊回復看看内容.
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发表于 2024-11-12 20:52:56 | 显示全部楼层
看看大佬这个是什么样子的
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发表于 2024-11-22 21:37:36 | 显示全部楼层
试一下试一下试一下试一下
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发表于 2024-11-23 09:10:58 | 显示全部楼层
不知道有没有我那个猎人方便
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发表于 2024-11-26 13:03:40 | 显示全部楼层
兽王猎能有啥dps啊??
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发表于 2024-12-8 21:32:16 | 显示全部楼层
^1^T^SItems^T^N1^T^SGUID^N1^SScript^Slocal~`Tbl~`=~`BeeUnitBuffList("target")~Jlocal~`buff~`=~`BeeUnitBuffList("player")~Jlocal~`bysc~`=~`"圣盾术,保护之手,寒冰屏障,威慑,消散,致盲,旋风,暗影斗篷"~Jlocal~`NeedBreak~`=~`"愤怒,星火术,火球术,奥术冲击,奥术飞弹,闪电箭,生命吸取,恐惧,圣光术,快速治疗,强效治疗术,神圣新星,治疗之触,愈合,治疗波,滋养,苦修,变形术,寒冰箭,心灵震爆,混乱之箭,治疗链,烧尽,旋风,根须缠绕"~Jlocal~`bykj~`=~`"激怒,狂暴"~Jlocal~`xyqs~`=~`"圣盾术,保护之手,寒冰屏障"~J--插入技能~Jif~`BeeCastSpellFast()~`then~`return;end^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S插入技能^t^N2^T^SGUID^N2^SScript^S--准备~Jif~`not~`BeeUnitAffectingCombat()~`and~`BeeUnitMana("player","%")==100~`and~`GetUnitSpeed("player")>0~`and~`not~`BeeStringFind("猎豹守护",buff)~`and~`not~`BeeStringFind("豹群守护",buff)~`then~J~`~`~`~`BeeRun("/cast~`猎豹守护")~Jend~Jif~`(not~`BeeStringFind("蝰蛇守护",buff)~`and~`BeeUnitMana("player","%")<10)~`or~`(not~`BeeStringFind("蝰蛇守护",buff)~`and~`not~`BeeUnitAffectingCombat())~`and~`not~`BeeStringFind("猎豹守护",buff)~`then~J~`~`~`~`BeeRun("/cast~`蝰蛇守护")~J~`~`~`~`return;~Jend~Jif~`BeeUnitAffectingCombat()~`and~`not~`BeeStringFind("雄鹰守护",buff)~`and~`BeeUnitMana("player","%")>90~`then~J~`~`~`~`BeeRun("/cast~`雄鹰守护")~J~`~`~`~`return;~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S准备^t^N3^T^SGUID^N3^SScript^S--近战保命求生~Jif~`IsShiftKeyDown()~`and~`BeeSpellCoolDown("假死")==0~`then~J~`~`~`~`BeeRun("/cast~`假死")~Jend~Jif~`BeeUnitHealth("player","%")<50~`and~`BeeSpellCoolDown("假死")==0~`and~`BeeSpellCD("威慑")>0~`and~`BeePlayerBuffTime("威慑")<1~`and~`BeeIsRun("/cast~`假死")~`then~J~`~`~`~`BeeRun("/cast~`假死")~Jend~Jif~`IsSpellInRange("摔绊","target")==1~`then~J~`~`~`~`if~`BeeSpellCD("冰霜陷阱")>0~`and~`BeeSpellCD("逃脱")>0~`and~`BeeSpellCD("逃脱")<24~`and~`BeeSpellCoolDown("威慑")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`威慑")~J~`~`~`~`end~J~`~`~`~`if~`BeePlayerBuffTime("威慑")>0~`then~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("冰霜陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`冰霜陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("毒蛇陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`毒蛇陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`~`~`~`~`if~`BeeSpellCoolDown("献祭陷阱")==0~`then~J~`~`~`~`~`~`~`~`~`~`~`~`BeeRun("/cast~`献祭陷阱")~J~`~`~`~`~`~`~`~`end~J~`~`~`~`end~Jend~Jif~`BeeSpellCoolDown("摔绊")==0~`and~`BeeTargetDeBuffTime("摔绊")<1~`and~`BeeIsRun("/cast~`摔绊")~`then~J~`~`~`~`BeeRun("/cast~`摔绊")~Jend~Jif~`BeeTargetDeBuffTime("摔绊")>0~`then~J~`~`~`~`if~`BeeSpellCoolDown("猛禽一击")==0~`and~`BeeIsRun("/cast~`猛禽一击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`猛禽一击")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("猫鼬撕咬")==0~`and~`BeeIsRun("/cast~`猛禽一击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`猫鼬撕咬")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("冰霜陷阱")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`冰霜陷阱")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("逃脱")==0~`and~`BeeIsRun("/cast~`逃脱")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`逃脱")~J~`~`~`~`end~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S近战保命^t^N4^T^SGUID^N4^SScript^S--治疗宠物~Jif~`BeeStringFind(bysc,Tbl)~`then~`return;end~Jif~`not~`BeeUnitAffectingCombat()~`and~`BeeUnitHealth("pet","%")<60~`and~`BeeUnitBuff("治疗宠物","pet")<1~`then~J~`~`~`~`BeeRun("/cast~`治疗宠物","pet")~Jend^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S治疗宠物^t^N5^T^SGUID^N5^SScript^S--左ctrl键,下箭雨~Jif~`IsControlKeyDown()~`and~`BeeIsRun("/cast~`乱射","nogoal")~`and~`BeePlayerBuffTime("乱射")==-1~`then~J~`~`~`~`CastSpellByName(tostring(GetSpellInfo("乱射"),nil));~J~`~`~`~`if~`SpellIsTargeting()~`then~`CameraOrSelectOrMoveStart()~`CameraOrSelectOrMoveStop()~`end~`~Jreturn;end~Jif~`BeeUnitCastSpellName("player")=="乱射"~`then~`return;end^SDescription^S當滿足條件時自動施放^SEnabled^B^SIcon^SInterface\Icons\INV_Misc_QuestionMark^SName^S左ctrl键,下箭雨^t^N6^T^SGUID^N6^SScript^S--输出~Jif~`IsControlKeyDown()~`or~`IsLeftAltKeyDown()~`or~`IsShiftKeyDown()~`then~`return;end~Jif~`BeeUnitBuff("猎人印记","target",2,2)<5~`~`and~`BeeIsRun("/cast~`猎人印记","target")~`then~`~`~`~`~J~`~`~`~`BeeRun("/cast~`猎人印记","target");~`~`~`~`~J~`~`~`~`BeeUnitCastSpellDelay("猎人印记",3)~`~J~`~`~`~`return;~Jend;~Jif~`IsSpellInRange("毒蛇钉刺","target")==1~`and~`UnitExists("target")~`and~`not~`UnitIsDeadOrGhost("target")~`then~J~`~`~`~`if~`BeeTargetDeBuffTime("毒蛇钉刺")<2~`then~`~J~`~`~`~`~`~`~`~`BeeRun("/cast~`毒蛇钉刺","target");~J~`~`~`~`~`~`~`~`BeeUnitCastSpellDelay("毒蛇钉刺",0.9);~J~`~`~`~`~`~`~`~`return;~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("杀戮命令")==0~`and~`BeeIsRun("/cast~`杀戮命令")~`then~J~`~`~`~`~`~`~`~`BeeRun("杀戮命令")~J~`~`~`~`end~J~`~`~`~`if~`BeeSpellCoolDown("狂野怒火")==0~`and~`BeeIsRun("/cast~`狂野怒火")~`then~J~`~`~`~`~`~`~`~`BeeRun("狂野怒火")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("毒蛇钉刺")>0~`and~`BeeSpellCoolDown("奥术射击")==0~`and~`BeeIsRun("/cast~`奥术射击")~`then~J~`~`~`~`~`~`~`~`BeeRun("奥术射击")~J~`~`~`~`end~J~`~`~`~`if~`BeeTargetDeBuffTime("毒蛇钉刺")>0~`and~`BeeSpellCoolDown("奥术射击")>0~`and~`BeeSpellCoolDown("多重射击")==0~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`多重射击")~J~`~`~`~`end~J~`~`~`~`if~`GetUnitSpeed("player")==0~`and~`BeeTargetDeBuffTime("毒蛇钉刺")>0~`and~`BeeSpellCD("奥术射击")>0~`and~`BeeSpellCD("多重射击")>0~`and~`BeeIsRun("/cast~`稳固射击")~`then~J~`~`~`~`~`~`~`~`BeeRun("/cast~`稳固射击")~J~`~`~`~`end~Je
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