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<QuestsSorted>
<QuestsSorted Action="If" NameClass="(ObjectManager.Me.Position.DistanceTo2D(new Vector3(-7184.32f, -3789.56f, 8.37f)) < 100)" />
<QuestsSorted Action="Wait" NameClass="1000" />
<QuestsSorted Action="RunLuaCode" NameClass="ResetInstances()" />
<QuestsSorted Action="Wait" NameClass="1000" />
<QuestsSorted Action="RunCode" NameClass="wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-7175.77f, -3785.92f, 8.36979f), 1000044);" />
<QuestsSorted Action="Wait" NameClass="1000" />
<QuestsSorted Action="RunCode" NameClass="Lua.LuaDoString("GossipTitleButton2:Click();");
Thread.Sleep(1200);
Lua.LuaDoString("GossipTitleButton2:Click();");
Thread.Sleep(1200);
Lua.LuaDoString("GossipTitleButton10:Click();");
Thread.Sleep(1200);
Lua.LuaDoString("GossipTitleButton9:Click();");
Thread.Sleep(1200);" />
<QuestsSorted Action="Wait" NameClass="2000" />
<QuestsSorted Action="EndIf" NameClass="" />
<QuestsSorted Action="If" NameClass="(ObjectManager.Me.Position.DistanceTo2D(new Vector3(3392f, -3379f, 142.7274f)) < 100)" />
<QuestsSorted Action="Wait" NameClass="500" />
<QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.CurrentSetting.AttackBeforeBeingAttacked = false;
wManager.wManagerSetting.CurrentSetting.CanAttackUnitsAlreadyInFight = false;
wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true;
wManager.wManagerSetting.CurrentSetting.DontStartFighting = true; " />
<QuestsSorted Action="Wait" NameClass="500" />
图片太大发不动,大神帮看看
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